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You play the ruler of your nation...not god, the hive mind master able to control the whole world to do his bididng
Eventually some limited ways to coordinate...which would already be more than the enemy team...but full control ...big no
I don't understand the mindset of "the player should have no control."
It's a video game. The philosophical stances make no sense when the game play is frustrating/disappointing. Handicapping the player makes for an un-fun experience.
What's the point of spending all your time and resources expanding your empire and marrying off kids to form alliances if the AI is just going to lose wars for you?
Let me lose the wars. Then I can at least feel okay about it. I know *I* did my best.
But watching the horrible AI give away my lands and titles is not fun in the least. And it's a really bad stance to defend such poor game design.
But...
Why not have the option to start with 10000000 gold
Why not have player arrmies doing 10 times more damage
Why not have the option....
....add each and every option you can imagine....90% of them being all about making player the most OP possible because...ya know...fun
Soon enough, they are no more making a game, they are making a UI tab for infinite options
I would much prefer they concentrate on making a game about a ruler and his dynasty while keeping a strategy game...strategic
My opinion anyway
By that reasoning we should be able to move our enemies armies off to some far corner of the world, split them off to nice bite sized chunks, or have them disband completely. All so we can just steamroll over them, because 'Video Game'.
If the AI is 'losing' wars for you, you're likely either:
1. Expecting your allies to fight your war for you, and not with you (i.e not using your own troops).
2. Punching someone way above your weight, and not being ready for it.
3. Being punched by someone above your weight.
The first two are all on you.
The third is just part of the game. You can't be winning all the time, and even then there are plenty of ways of dealing with it, and coming back.
Nah, I know which is worse.
This is like playing XCOM and only being able to control 1 of your 6 troops. It's dumb.
What, pray tell, exactly, is the point of having allies then? If you're not supposed to call them to your defense? That's basically what you're saying here. Don't have allies. That's just plain dumb.
Which is exactly what happened.
This is some of the most faulty, excuse-making logic I've ever read. It's almost like you folks are in some kind of Stockholm Syndrome relationship with Paradox. "It's just part of the game."
Yes. It is. So GIVE ME CONTROL OF THE ALLIES so I can combat it!
All you're saying here - the ONLY thing you're saying - is that the AI deserves to control the armies, and not me. That's it.
And that's just dumb.
You know what would have been fun? Having control of the allies, being able to join the armies or split them as necessary, and direct where they should go. Then I - the player - could have strategically decided what he most important targets were, and how to attack them, and when. I could have decided which parts of their army to attack. And because the AI was splitting the enemy armies up into multiple large forces, it actually could have been possible to defeat the superior forces by using superior tactics.
That would have been incredibly rewarding.
But you would rather the AI control 90% of the forces, which really just amounts to having a random dice roll determine the fate of your kingdom.
Think about what you're advocating... a random dice roll - an AI routing - determining the success of a player's actions, instead of... the player.
Wow.
The problem isn't that you can't control your allies the problem is you don't know how to play properly. The game has a learning curve. You could use cheats if you wanted for tons of gold so you could just buy mercs and win every war your in. For me that would take the fun out of the game but you might enjoy it.
Actually if you want to use the Xcom reference, this would be like doing an xcom mission with an ally. They are not a member of your squad, they are there helping you with your mission. They have their own wants and motivations and therefore may not do exactly what you want. Your ally is not YOU. You have no control over them.
The point of allies as Turian already pointed out above, is to supplement your forces. They are not meant to actually be your forces, as you appear to think so with your claim of '90% of the forces' being controlled by the AI. Your ally may have their own war to deal with, and need to use their troops for that rather than helping you.
You still need to be able to fight your own wars with your own troops/levies. If you are unable to do that, then pay for mercs. If you don't want to do that, even in a defensive war, then there is always the option to Surrender.
Sure you may lose some land in the process. You may even be Subjugated/Vassalised against your will. But you are still in the game, and you can begin to plan how you bounce back.
There is of course the possibility that losing results in a Game Over.
But that is the way CK goes, and is meant to go, at times.
And yes. A lot of us think that it is those setbacks, and our subsequent comebacks, that makes for the best stories, and most rewarding experiences, the game can offer.
By taking their land and titles you take direct control... i do agree they could add rally or defend pings like someone already pointed out but direct control no thanks. I should even go so far to say they need add more options for AI allies to betray you, extort you for more gold or land, tiles...what ever... and if you don't agree they just leave...or help the other side stuff like that...