Crusader Kings III

Crusader Kings III

Προβολή στατιστικών:
too many children survive to adulthood
I think, that should be tweaked, I play tribal desmond to master game mechanics so I usually restart, when something goes wrong, so I dont know, how other nations work, but in each playthrough I pump 10-12 children and all of them survive to adulthood.. I find that bit unrealistic, I know its a game, but it makes it bit tedious to manage later, I marry of my daughters, so dont care much about that, but if I have too many sons and I play next as my successor, it makes it tedious to pay attention and manage relations with everyone in the family, I think game needs more random events with at least a possibility of children dying
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Εμφάνιση 16-29 από 29 σχόλια
Αναρτήθηκε αρχικά από World's Coolest Old Guy:
To be fair, we also have less children. Royals often had 12+ kids, many of whom didn't survive to adulthood. If it helps, you can just pretend the ones not mentioned in game are the ones that don't survive.

No one really knows what the mortality is, its all just estimated and I'm sure noble mortality was lower. Although I like the "not mentioned in the game" lol. There is a study that showed that 16% of British royals died before 25 in the 1600s but you dont know how many children died in the first few months they didn't record ^_^.
You can marry off sons too. Just make them matrilineal. Or keep one or two extra just in case and then disinherit/marry them off when you main character gets into his 60s or becomes sick. Any opposing sibling can then have their title revoked and when they inevitably refuse just conquer them because their control will be super low.
Oh noes, having too many children to make alliances, stabilizing rule and strengthening bloodline? What a serious problem we have here.


If anything it makes it less tedious cause of those reasons. When you can fill your empire with your family members then managing your realm becomes easy, as there are more diplomatic benefits of being related, rather the herding cats.

What the game needs is more drastic events, like plague almost wiped out entire Europe, but on CK3 it's just a decease that kills one guy.
Αναρτήθηκε αρχικά από JuX:
Oh noes, having too many children to make alliances, stabilizing rule and strengthening bloodline? What a serious problem we have here.


If anything it makes it less tedious cause of those reasons. When you can fill your empire with your family members then managing your realm becomes easy, as there are more diplomatic benefits of being related, rather the herding cats.

What the game needs is more drastic events, like plague almost wiped out entire Europe, but on CK3 it's just a decease that kills one guy.
Its still better to North Korea it tho
Αναρτήθηκε αρχικά από Supply Slut:
Child mortality odds should be an option in the start menu. Create a default (now), moderate (higher mortality rate), and realistic (for children with no health variables 1/2 may die in the first couple of years).

This way everyone has an option they’ll be satisfied with.

I wouldn't be surprised if there is already a simple mod that does this. I am assuming modding this is a simple process, like a number value somewhere.

Anyone know if such a mod exists or is coming? Mods are fairly slow on this game in my opinion. I think CK2 had a bigger mods launch.
Αναρτήθηκε αρχικά από gidro:
And everybody is dying after 60, even over 80 is not uncommon once you get some strong Dna and dynasty health boosts. It's simple, I've played a full game from 850 to 1450, and my ruler who died the youngest was 63 !

This game has been made too easy, there's barely any disease, stress is not that big of a deal, more like an interesting RP addition. It lacks the random punishment you could find in ck2. It made me rage many times, but when it's not there you realize the unexpected was important.

My ruler lived for 100 years even though he had been living with cancer for 20+ years. Though he had most if not all of the traits, skills, Dynasty perks, or Lifestyle perks that increase your lifespan/health.
Αναρτήθηκε αρχικά από JuX:
Oh noes, having too many children to make alliances, stabilizing rule and strengthening bloodline? What a serious problem we have here.


If anything it makes it less tedious cause of those reasons. When you can fill your empire with your family members then managing your realm becomes easy, as there are more diplomatic benefits of being related, rather the herding cats.

What the game needs is more drastic events, like plague almost wiped out entire Europe, but on CK3 it's just a decease that kills one guy.

I've lost my whole dynasty before, right before I created the russian empire. All 30 members... anyone who didn't die from war died from disease... RIP last leader 7 year old girl.
Αναρτήθηκε αρχικά από lubed_assassin:
Αναρτήθηκε αρχικά από JuX:
Oh noes, having too many children to make alliances, stabilizing rule and strengthening bloodline? What a serious problem we have here.


If anything it makes it less tedious cause of those reasons. When you can fill your empire with your family members then managing your realm becomes easy, as there are more diplomatic benefits of being related, rather the herding cats.

What the game needs is more drastic events, like plague almost wiped out entire Europe, but on CK3 it's just a decease that kills one guy.

I've lost my whole dynasty before, right before I created the russian empire. All 30 members... anyone who didn't die from war died from disease... RIP last leader 7 year old girl.

It's the dark ages dude, you need to spend 4-6 years of your life just to learn how to wash your hands... still worth it.
Yeah it's a bit funky.

I've got the "Sickly Child" event like a 100 times, and every single one has pulled through.
Atleast PDX added still birth to the game.
Αναρτήθηκε αρχικά από Supply Slut:
Αναρτήθηκε αρχικά από lubed_assassin:

I've lost my whole dynasty before, right before I created the russian empire. All 30 members... anyone who didn't die from war died from disease... RIP last leader 7 year old girl.

It's the dark ages dude, you need to spend 4-6 years of your life just to learn how to wash your hands... still worth it.
Wash your Hands is a high level skill
Most of you completely miss the point. We're talking about immersion here. Yet, you all talk about things entirely on a different track. Most of you just come here to disagree about anything.
Αναρτήθηκε αρχικά από ACS36:
Most of you completely miss the point. We're talking about immersion here. Yet, you all talk about things entirely on a different track. Most of you just come here to disagree about anything.

well only about 1 in 8 noble children probably died IRL, the game seems somewhat accurate. That is unless historical accounts didn't record a lot children within the first year of being born. What killed ppl... disease, war and lack of food, think around this time half of regular children died before adulthood.
They could change the lethality of a disease on different stage of life. Like herpes/lover pox for example, it should be quite lethal to children. Greatpox/syphilis also should be dangerous to children and has the potential to cause blindness
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Ημ/νία ανάρτησης: 17 Σεπ 2020, 0:55
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