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Personally I don't build anything but horses, and sometimes a few archers to counter everyone else as you pointed out.
Light cav hits like a hammer and wipes out entire stacks every time, I never raise a single levy, they take too long to gather, just teleport the men at arms everywhere and raise/lower them for instant teleports and wipe out stacks 3x bigger than mine because they are still using levies.
You can use them with Archer Armies to Shut down Light Infantry/Skirmisher Advantage.
All round Solid unit.
Raise all while paused. This will instantly raise men at arms and mercenaries. ctrl-right click to move them (before unpausing) to raise no levies.
Depends on what you are fighting...peasant armies or a small vassal/enemy? Not really a big deal
Against bigger enemies it's usually fine too...the main reason being that they are very efficient. Levies are very very bad...if your army of 2500 men at arms is stack wiping 10k levies it's worth it because you are saving money by not always having everything raised.
Also this allows you to have an army that is good for defense (just lots of levies on good terrain or defending territory) and a very efficient attack army (men at arms)
You can get men at arms tech very early and get them over lvl 5 so you'll probably be fielding 4k+ men at arms, if they are all decent quality (as in, not light infantry) they will probably be stackwiping stacks of over 10k troops very easily, levies are completely worthless.
The one time I needed them, fighting the pope as a massive catholic ruler to form the roman empire, and he had over 100k gold to hire every merc in the world I raised everything I had, don't remember if it was 50 or 60k armies to fight all the pope mercs, but it didn't help anyway because mercs have too many men at arms on each of their stacks.
tl;dr levies are useless against weak foes, and strong foes too because they are still levies.
I mean...if feudal levies got better over time while tribal levies didn't because of tech it'd make feudal even more appealing.
The Heavy Infantry will DESTROY the Light Infantry, not even close
"But their being countered!"
They don't care
Their stats are so insanely higher than the Light Infantry that it doesn't matter
Early game it's all about knights and martial skills to improve their effect so you can punch far above your own height, late game just men at arms.
Change every feudal contract to scutage and max out taxes, ignore levies and you'll be a happier person.
Most people are not aware of how the countering system works:
1. Your unit gives me a stat penalty based on the # of your unit present. If I have 1000 pikemen and you have 500 heavy infantry then my pikemen will only get a 50% penalty.
2. The game throws your blob against my blob. It's a damage number diceroll based on advantages (terrain/commander/unit counters/misc.) and combat width. Your archers do not target my skirmishers or anything like that.
I am 95% finished with the Reconquista achievement. I need one more war and a bit of fast forwarding to flip religion in a few tiles.
My Men at Arms group is 8 men (7 combat units since one is a group of trebuchets).
My army (note each group is 1200 men):
1 Skirmisher - 50 dmg, 35 toughness, 59 pursuit, 16 screen.
2 Caballeros- 104 dmg, 64 toughness, 92 pursuit, 93 screen.
1 Bowmen - 85 dmg, 29 toughness.
1 Pikemen - 158 dmg, 132 toughness
2 Armored Footmen - 147 dmg, 104 toughness
The Caballeros is a special Iberian tech light cavalry unit that gets + 30 pursuit/screen and hills as favorable terrain. This cavalry unit is amazing but in any other region I would have built my army differently.
Why did I build my army like this? When an army retreats from me it gets absolutely crushed without me chasing it down for up to 12 tiles. To counter my 2400 horses you need 2400 pikemen. But I have 2400 Heavy Infantry to counter them. So then you need 2400 skirmishers. This creates a trap where even another player (much less the AI) can't beat you.
2x armored footmen units= 352,800 dmg, 249,600 toughness
6x Skirmisher units = 360,000 dmg, 252,000 toughness
I have played two different games for a couple hundred years and I can tell you that both work. The gold is the longer term smarter play - assuming you have a peaceful start where no one is going to harass you (/cough not England).
Double numbers is 90%
As defined by the game files