Crusader Kings III

Crusader Kings III

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Rally points are useless and army system is bad in general
The title says its all.

You can define multiple rally points, you can move them around the map - but what for, as they are useless? Your only options with a rally point are:

- "raise local troops", which does something unclear. What exactly are "local troops"? Hitting that button raises all/most of your levies plus all your special troops (men at arms).
- "raise all troops". Does the same (most of the time) as the previous button.

You have no control over what's happening whatsoever: amount of troops, their composition (knights/men at arms), etc. There is no difference between having just one rally point and moving it around when needed and putting a rally point in every possible county.

Rally points WOULD make some sense if they worked like pre-configured army setups. They'd have to be renamed to something different, then.

The way your army is managed is generally bad. In CK2 we at least had the luxury of using certain retinue compositions - moving regiments around the map as needed - AND flexibility of not having to pay for them when we didn't need to (retinue reinforce set to 0). This worked like a charm, and what we have now is just bad. Such or similar option is nonexistent in CK3.
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73 yorumdan 16 ile 30 arası gösteriliyor
>place rally
>click raise all troops
>???
>profit
En son Spooky tarafından düzenlendi; 10 Eyl 2020 @ 14:25
İlk olarak Daonar tarafından gönderildi:
"If you hit control and then right click to move the army, the army stops gathering and starts moving."

You're either trolling or really not seeing the difference between being able to raise/use EXACT the army (troop composition) you need and having to use awkward tricks (hold control etc) to raise generally RANDOM army?


Awkward trick? wtf are you talking about

Pause game
raise all troops (only men at arms raise instantly)
ctrl-right click a location
no levies raised...

There is literally nothing random about it....
"There is literally nothing random about it...."

Except for the fact that you are unable to contol the composition of the army being raised this way. Which, oh coincidence, is the only fact that matters: being able to control which army you raise at which place.
İlk olarak Daonar tarafından gönderildi:
"You just haven't figured out how to use it even though the tooltip tells you exactly what it does."

This should imply that YOU did figure it. Alright.

I want 4 rally points, one should raise 50% of my levies and no special troops, another should raise 25% of my levies and siege troops only, another should raise 25% of my levies and all special troops except sieges.

Please enlighten us how to set up rally points in such manner.

Simply put, you can't. My mistake. I thought you were looking to emulate CK2 functionality since you were ♥♥♥♥♥♥♥♥ about what you could do in CK2 vs what you could do here.

To quote, "The way your army is managed is generally bad. In CK2 we at least had the luxury of using certain retinue compositions - moving regiments around the map as needed - AND flexibility of not having to pay for them when we didn't need to (retinue reinforce set to 0). This worked like a charm, and what we have now is just bad. Such or similar option is nonexistent in CK3."

As it stands now you can poof your customized retinue (men at arms) anywhere in your empire on a whim and generally customize the levies you receive in different locations by intelligent use of the rally functions instead of just having to raise literally every county on the map individually then blob and merge them.

However, you can not poof customized armies including levies...which you couldn't do in CK2 either.

İlk olarak Daonar tarafından gönderildi:
"There is literally nothing random about it...."

Except for the fact that you are unable to contol the composition of the army being raised this way. Which, oh coincidence, is the only fact that matters: being able to control which army you raise at which place.

It's exactly customized, it's literally your men-at-arms. If you absolutely MUST have your siege equipment somewhere else on the map, take 3 clicks to open the army composition, disband the siege equipment, then rally all elsewhere.
En son Zuul tarafından düzenlendi; 10 Eyl 2020 @ 14:34
İlk olarak Messsucher tarafından gönderildi:
Good posting. Imagine having this rally point system in CK2 and then getting the current CK2 system in CK3. That would had been a step up. Now it feels in CK3 as step down. Just have to get used to.

Agree - I miss the CK2 system. They should have built on that instead of getting rid of it.
İlk olarak Iskander tarafından gönderildi:
İlk olarak J. Spaldur tarafından gönderildi:
I miss CK2's ability to just raise special troops. If I have a peasant uprising I don't need to call 10,000 troops to deal with it. A simple retinue/maa unit can slap it down quickly.

But no. I have to raise all of them, get rid of the levies to save some cash then play the game.

If you hit control and then right click to move the army, the army stops gathering and starts moving. No need to raise 10K to fight peasants.

♥♥♥♥♥♥♥♥♥. THanks a bunch for that. That's the only problem I had with how the troops rallied. I don't like gathering everyone for a simple matter. Now I can just use my man at arms. I was so frustrated having to just sit around waiting an entire month and days to gather before I could do anything.
"As it stands now you can poof your customized retinue (men at arms) anywhere in your empire on a whim"

Right. Which removes necessity of THINKING about how/where to place your retinues - something you had to do in CK2, which added to depth of the game. Now both this depth layer is nonexistent (poof and w/e "retinues" you want appear there out of thin air), AND, the instrument which game provided to manage those standing armies (specific compositions) is gone - every time you "poof" an army, you have to manually configure it. Bad. Very bad!
İlk olarak Daonar tarafından gönderildi:
"As it stands now you can poof your customized retinue (men at arms) anywhere in your empire on a whim"

Right. Which removes necessity of THINKING about how/where to place your retinues - something you had to do in CK2, which added to depth of the game. Now both this depth layer is nonexistent (poof and w/e "retinues" you want appear there out of thin air), AND, the instrument which game provided to manage those standing armies (specific compositions) is gone - every time you "poof" an army, you have to manually configure it. Bad. Very bad!

You realize if you have a largely spread empire that when you gather men it can take months before they all fully arrive right?
İlk olarak Daonar tarafından gönderildi:
- "raise local troops", which does something unclear. What exactly are "local troops"? Hitting that button raises all/most of your levies plus all your special troops (men at arms).
- "raise all troops". Does the same (most of the time) as the previous button.

They might feel similar if you've never passed the point of a duchy or a small kingdom. Once you're big there's a massive difference between the two of them.

'Raise local troops' options raises all your Men-at-Arms, Knights and "local" levies. It's pretty quick to muster. This is typically enough for peasant uprisings and minor opponents.

'Raise all troops' raises everything. It can take quite a while to muster everything. It's typically something you do when you need to carpet siege or fight huge battles. like against a catholic crusade.

Multiple rally points is simply for convenience.

While I wouldn't be against being able to raise MaA, Knights and levies in any combination you wish, it's not particularly needed to be honest and often counterproductive. Since you have a very limited number of elite troops compared to levies I've found it's better to keep the elites in one army instead of splitting them up in several, effectively useless, ones.

For a large fight I tend to use two rally points. I click raise local on the first one. This will be my fighting army with my best commander. Then I do raise all on the other which I then split off into sieging and supporting stacks. Commanders aren't really necessary for them unless they get into a fight they can win or hold out until they are reinforced.
Rally system works pretty good?
I just wish you could see which counties / vassals deliver to which point.
Since i have a lot of land i got like 10 points throughout the realm.

One possible cheat / abuse of the system:
Some vassal of mine conquered Rome. Some ally of mine got into a war with Apulia who had one county in Italy and a bunch near Switzerland / France somehow.
After crushing their northern armies with already raised levies from a previous war i just disbanded and immediately 'raised local army' near Rome.
Your MEN-AT-ARMS always immediately raise so they effectively teleport there and you can quickly grab the province right next to it lol.
>Just dont get peasant uprising lol
>Problem solved
>No need to fix army
TLDR
Hey also...

Each rally point is a different color and your little number thing is the color of whatever rally point you use. I dunno, I love blue so I move that one around.
Raise local army is rather self explanatory. It raises the levies within the duchy the rally point is in, well as your man-at-arms regiments.

You can adjust your men-at-arms regiment composition from military tab, each unit pile can be increased in size and you can see their stats and terrain bonuses. And when you raise armies you can always disband or split excess units.

I just don't get this rant. "Rally point" is by definition a point where people gather.
En son JuX tarafından düzenlendi; 10 Eyl 2020 @ 16:09
İlk olarak Daonar tarafından gönderildi:
"As it stands now you can poof your customized retinue (men at arms) anywhere in your empire on a whim"

Right. Which removes necessity of THINKING about how/where to place your retinues - something you had to do in CK2, which added to depth of the game. Now both this depth layer is nonexistent (poof and w/e "retinues" you want appear there out of thin air), AND, the instrument which game provided to manage those standing armies (specific compositions) is gone - every time you "poof" an army, you have to manually configure it. Bad. Very bad!


Good point. Retinues were like strategic nuclear weapons.
The purpose is being able to deploy quickly all over your realm. I don't see what the problem is.
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73 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 10 Eyl 2020 @ 11:56
İleti: 73