Crusader Kings III

Crusader Kings III

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Daonar Sep 10, 2020 @ 11:56am
Rally points are useless and army system is bad in general
The title says its all.

You can define multiple rally points, you can move them around the map - but what for, as they are useless? Your only options with a rally point are:

- "raise local troops", which does something unclear. What exactly are "local troops"? Hitting that button raises all/most of your levies plus all your special troops (men at arms).
- "raise all troops". Does the same (most of the time) as the previous button.

You have no control over what's happening whatsoever: amount of troops, their composition (knights/men at arms), etc. There is no difference between having just one rally point and moving it around when needed and putting a rally point in every possible county.

Rally points WOULD make some sense if they worked like pre-configured army setups. They'd have to be renamed to something different, then.

The way your army is managed is generally bad. In CK2 we at least had the luxury of using certain retinue compositions - moving regiments around the map as needed - AND flexibility of not having to pay for them when we didn't need to (retinue reinforce set to 0). This worked like a charm, and what we have now is just bad. Such or similar option is nonexistent in CK3.
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Showing 1-15 of 73 comments
Wraith Sep 10, 2020 @ 12:01pm 
??? just read how rally point works and it works just as it said.

Multiple rally points will split up the levies based on locations for each one you put.

and the closest rally point to the capital will spawn your knights/men of arms which aren't split apart.
Last edited by Wraith; Sep 10, 2020 @ 12:02pm
Daonar Sep 10, 2020 @ 12:26pm 
"Multiple rally points will split up the levies based on locations for each one you put."

Yes they work exactly as said in description - in a meaningless way, as I've explained above. We had means to control army setup and composition in CK2, now in CK3, we don't.
MathCoffee Sep 10, 2020 @ 12:31pm 
They can be helpful to raise your whole army in a certain part of your realm. It might be nice when you have a big realm. You are right about it not giving you much control about exactly what you raise at each point, so it is kind of messy if you don't raise all at a single point.
Daonar Sep 10, 2020 @ 12:35pm 
"They can be helpful to raise your whole army in a certain part of your realm. It might be nice when you have a big realm."

Having just ONE rally point would result in you being able to do exactly the same. There is no reason why this game allows you to create multiple "rally points" without having any actual control what gets raised at each rally point.
Freedom Sep 10, 2020 @ 12:36pm 
I beg to disagree.
Messsucher Sep 10, 2020 @ 1:00pm 
Good posting. Imagine having this rally point system in CK2 and then getting the current CK2 system in CK3. That would had been a step up. Now it feels in CK3 as step down. Just have to get used to.
Last edited by Messsucher; Sep 10, 2020 @ 1:01pm
BloodXIII Sep 10, 2020 @ 2:09pm 
I miss CK2's ability to just raise special troops. If I have a peasant uprising I don't need to call 10,000 troops to deal with it. A simple retinue/maa unit can slap it down quickly.

But no. I have to raise all of them, get rid of the levies to save some cash then play the game.
Oaks Sep 10, 2020 @ 2:13pm 
Works great for me; I have one set up in the east and one in west of my Kingdom. The troops don't need to walk all the way across to the other side at the start of the war.
Iskander Sep 10, 2020 @ 2:15pm 
Originally posted by J. Spaldur:
I miss CK2's ability to just raise special troops. If I have a peasant uprising I don't need to call 10,000 troops to deal with it. A simple retinue/maa unit can slap it down quickly.

But no. I have to raise all of them, get rid of the levies to save some cash then play the game.

If you hit control and then right click to move the army, the army stops gathering and starts moving. No need to raise 10K to fight peasants.
Freedom Sep 10, 2020 @ 2:17pm 
Originally posted by Iskander:
Originally posted by J. Spaldur:
I miss CK2's ability to just raise special troops. If I have a peasant uprising I don't need to call 10,000 troops to deal with it. A simple retinue/maa unit can slap it down quickly.

But no. I have to raise all of them, get rid of the levies to save some cash then play the game.

If you hit control and then right click to move the army, the army stops gathering and starts moving. No need to raise 10K to fight peasants.

Tool tips for the win!! :)
Daonar Sep 10, 2020 @ 2:17pm 
"If you hit control and then right click to move the army, the army stops gathering and starts moving."

You're either trolling or really not seeing the difference between being able to raise/use EXACT the army (troop composition) you need and having to use awkward tricks (hold control etc) to raise generally RANDOM army?
SumatranRatMonkey Sep 10, 2020 @ 2:18pm 
I always end up creating a new (or moving, if there is one close to click) rally point next to where my enemy is. Therein I feel the design problem lies - I almost always need my more to attack from the border to minimize downtime during which the enemy has extra time to maneuver.
Zuul Sep 10, 2020 @ 2:20pm 
Originally posted by Daonar:
"They can be helpful to raise your whole army in a certain part of your realm. It might be nice when you have a big realm."

Having just ONE rally point would result in you being able to do exactly the same. There is no reason why this game allows you to create multiple "rally points" without having any actual control what gets raised at each rally point.

Except that it DOES allow you control. You just haven't figured out how to use it even though the tooltip tells you exactly what it does.

If you have a single rally point there is literally zero difference between raise all and raise local.

If you have more than a single rally point it alters the way rally local works. Rally local does not have a static effect, but is instead based upon the number and location of rally points. If you have only 2 rally points, 1 on the west side and 1 on the east side of your empire, rally local on either point would rally roughly the western and eastern half of your empire respectively.

If you have a rally point in literally every single county of your empire though, rally local would rally literally the levies of just THAT county.



Originally posted by J. Spaldur:
I miss CK2's ability to just raise special troops. If I have a peasant uprising I don't need to call 10,000 troops to deal with it. A simple retinue/maa unit can slap it down quickly.

But no. I have to raise all of them, get rid of the levies to save some cash then play the game.

You can do almost exactly what you are suggesting right now. When you raise troops, your knights and men at arms are raised immediately. You can, at any point, hold Ctrl and issue a move order to cease gathering troops and move the army. In other words, issue the raise order, and immediately ctrl + move the army to rally only special units and leave the levies unraised.
Daonar Sep 10, 2020 @ 2:22pm 
If you hold control and give a movement order before this "gathering" army gathers to full strengh, you STILL get a randomly composed army. You STILL have to manually strip it of the useless extra levies.

What's even worse, the levies within won't be stacked in a few max-size groups. No. You will see a few dozens of differently sized stacks - 17 troops, 120 troops, 924 trools, 20 troops. This was probably supposed to represent the levies coming from your different vassals - but MAKES NO SENSE WHATSOEVER, and only makes it more difficult for you, ruler, to manage this army. For example, when you need to remove the extra levies (and you ALWAYS need to do so), you have to manually go through dozens and dozens of such small stacks.

There isn't even a button to move ALL stacks of the same troop type to the second army when splitting (we had it in CK2).

IT MAKES NO SENSE WHATSOEVER.
Daonar Sep 10, 2020 @ 2:24pm 
"You just haven't figured out how to use it even though the tooltip tells you exactly what it does."

This should imply that YOU did figure it. Alright.

I want 4 rally points, one should raise 50% of my levies and no special troops, another should raise 25% of my levies and siege troops only, another should raise 25% of my levies and all special troops except sieges.

Please enlighten us how to set up rally points in such manner.
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Date Posted: Sep 10, 2020 @ 11:56am
Posts: 73