Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
All you can do in EU4 when you boil it down is war and the warring is boring as sin, there's no political swaying or intrigue mechanics for you to use to you to gain land or influence without having to start a war over it, there's next to no interesting dynamic things that can happen and the dumb rivalry system just forces nations to fight each other for no reasons such as being forced to rival an ally just cause there's no other around you can rival.
EU4 is also the highest RNG dependent game where you have next to no influence on the RNG, because there's no gameplay elements you yourself can influence to change the % of the RNG while in CK you can, you can keep marrying wives with good traits to make sure your rulers always have good or at least decent stats, you can build and teach your characters specific things so they're better at certain tasks something which in EU4 is a mere roll of the dice for a ruler that unlocks every couple of years and is outside your influence and you can get a kingdom's throne or empire under your dynasty by doing well placed marriages (and sometimes well placed assinations) and not just waiting and hoping for RNG.
Playing small nations or vassals in EU4 requires usually restarting an ungodly amount of times until the right people rival each other and are willing to ally you to help you, something that's rarely the issue in CK as even being under someone is enjoyable.
In CK there's more ways to enjoy the game outside of just blobbing or clicking a damn development button for 10 hours for a tall playthrough.
The fact there is only war in EU4 and next to no interesting mechanics to play around with during peace time wouldn't bother me if the war part was enjoyable, for an example HoI4 is rather simplistic when it comes to periods outside of war, all it is about is war but it does the war part well and war is fun but in EU4 it's not and the same goes for CK too butCK has additional elements where war is not the be all and end all and can be enjoyed in different ways.
All the war aspect boilts down to is moving a stack of units around a map and rolling the dice and that's it, oh sure there's technology and strategies of camping mountains terrain or river crossing or picking the right combination of things for some meta build but it doesn't really make it all that much interesting what so ever or fun.
I started with EU4, loved it until i finally decided to jump into CK2 and found out how lacking EU4 is and ever since iv'e had a hard time returning to EU4 really for any extended time due to this, when they make a sequel finally to EU4 they really need to make either the war parts intense and fun by completely revamping the war aspect gameplay or add more enjoyable ways of playing outside of just war, ways to gain influence that's not just tied to fighting, make actual mechanics that are fun to learn and do and not dull.
One thing that EU4 does right is the historical aspects, it actually is able to somewhat hold the course of history of things to the end unless a player does something insane but at the same time it does it so by artifically buffing nations with the lucky nations mechanics and rail roading nations heavily with the new linear mission stuff they implemented.
I don't have an issue with CK3 suddenly becoming 90% less historical after week 1 of gameplay, it was the same way in CK2. I can't speak to which game is "better" because I flat out don't like EUIV for various reasons, and I don't own Imperator.
CK3 is redeemed by being character based and all of the little roleplaying stories you invent. CK3 is still very vanilla but its roleplaying aspects can only be improved by DLC as time goes on. When it comes down to it, managing a family is more fun than managing a flag.
I totally agree.
Not really, EU is mostly a war game, you can dominate through raw expansion, trade, colonies, or maybe a combination of these elements, but playing tall is definitely viable, some nations really excel at that like Prussia for example.
Anyway that's a major difference with CK indeed, it's very hard to compare them, at the end of the day they try to achieve different things.
Well no, but there's a difference. In a game, you directly impact what happens. If you're simply carrying things out to a foregone conclusion, it feels rather pointless. Whereas with alternate history, there's the difference between reading someone else's idea of how events went differently, and deciding for yourself.
War Thunder is not a flight sim. Just saying.
EU4 has never surprised me, I always saw it coming. CK3 has surprised me every single time I've sat to play it so far. I might even argue that it's sometimes harder due to its unpredictability, which for me is most enjoyable.
You must be talking about CK2 now. CK3 does not surprise you. It is like scripted with 95% assassinations and abductions.
I agree with him actually, i try play as duc of porto, and every single game i start, leon launch attack on galice after a little, than castille attack galice and than the muslim guy in south attack galice and guess what after 8 start its alway that.... not realy random to me...
Do i have said otherwise ? We can each other have different opinion, just saying, the game look less random than ck2 now.