Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It seems to be the most common heresay when you're playing in that area. I wonder what the requirements are for it to spawn compared to other heresies.
The best way to counter it is to forcefully convert any lands, even your vassals, back to your faith, and ensure that your faith holds as many holy sites as possible for the fervor increase tick. Having a much higher learning compared to anyone you are asking to convert also helps a good bit.
granted i was converting norse and you talking about other christian sects.
It's based on historical representation, it's just the balance in CK3 isn't the best yet so it just overwhelmingly spreads without much effort.
In my current game, somehow Coptic has taken over most of Europe *shrug*.
Is coptic any better in CKIII? I did play as insular, it seems more roleplay.
I haven't tried it yet myself, as Insular is pretty much almost the perfect religion for my Dynasty spreading playstyle so far...I currently have 7 dynasty members as independent kings going for that 10 for that special dynasty choice modifier lol.
I believe it's because Insular has that tenet that makes other catholic religions fall back to it, so when it's bordering other realms and whatever crazy RNG CK3 has for faith converting seems to be a really low bar for it.
I should also point out that when it gets *massive* like Catholic religon does, it starts fracturing just the same.
You get to have 4 wives, which means you alone get to always look for 4 alliances, or increase the insane amount of children you'll have for the breeding simulation, or for expanding your Dynasty member count rapidly.
It allows for extreme flexibility, especially later on with heir designation. You can set aside 2 wives as alliance wives, then use the 2 other ones for passing down specific traits, etc.
Yeah...I abused the hell out of it briefly in my first *learn all the new things* game.