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Hooks- Kinda like a bribe but you get them for secrets like you find out someone is a bastard or they killed someone, gives people who like intrigue more to do in game!
Honestly thats about the only new things everything else is CK2 Streamlined and dumbed down.
It has a better and cleaner UI, it runs much better, especially in the late game,
it looks much better and it streamlined a lot of the gameplay systems.
Some think its dumbed down, some think its much more accessible and got rid of useless stuff.
In the end its the base version of a new game in the series that will look very differently in a few years with some expansions released.
In its current version its a very good game and will mostly be interesting to new players in the series and to veterans who dont mind that some of the stuff they liked may be missing in exchange for a update to graphics/UI/playability.
But if you just looking for complexity and depth then CK 2+ all the DLC has still quiet a bit more at the moment.
In my opinion yes, if your new to the game its likely fine if you have put in 1000's of hours in CK2 and you enjoy CK2 for the Roleplay then yes in a bad way...
If you enjoyed CK2 for Map Painting then you may like this one!
If you already have CK2 with all the DLC then there's no rush besides the game looking better and that's subjective.
I have played CK2 for over 1500 hours and I will probably never touch it again.
Also for everyone saying it's the same as CK2....what are you talking about?
Knights, countering units in combat, skill trees, expanded religion system, drastically different tech system and other things on the player side...on the game side the performance is massively improved, better UI (once you get used to it), actual 3d models for characters, and tons of smaller improvements. It's in a good place now...but once the DLC train comes rolling in with all the extra stuff it will be a masterpiece compared to CK
When people say dumbed down they mean you no longer have to scour the wiki for explanations regarding game mechanics.
CK3 doesn't have the exact same mechanics as CK2, so the game does play different, but imo it's a good base game that does not deviate heavily from the core gameplay of CK 2. You're still building your dynasty, raising troops, managing vassals, and going to war.
CK3 has a massive edge on CK2 in terms of performance. Startup/Saves/Loading are almost all instant on an SSD. The only reason I'd go back to CK2 at this point is mods and shattered world.
The Tech Tree is just Way of Life but more restrictive and less fun!
The Tech system is honestly a step backwards...
Better UI is that a joke???
Sure the 3D models are nice but I could care less about graphics if the games not fun.
There's also a better, and more moddable engine. It performs way better.
The obvious that I do know: The game will need a hot minute to catch up to CK2 in terms of content, namely flavor and immersion, and a couple smaller more intricate mechanics IE societies for example are missing as of now. (Edit: Merchant, Nomad, and Imperial governments are missing, as they're getting redone to be better this time.)
Certain few things (claim fabrication is one) in the game have also had a bit of randomness removed in favor for more guaranteeable outcomes, for better or worse.
TLDR: It needs to bake in the oven a bit, and remove some awkwardness. After that it's gonna need to age and catch up in content. Otherwise it's decently complete.
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Lifetime\RP:
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1: Lifetime focus, Similar to CK2 in that you choose one of 5, but you also choose between 3 different focuses within that focus(with their own passive bonuses), and 3 perk trees(within each lifetime focus) that unlock different things(Such as new Causi Bellis, or intruige options, such as kidnapping).
2: Romance\Seduction. While seduction and romance kind-of were in CK2, it's a natural integrated part of the core game(and not an lifetime focus). You can also romance\seduce your spouse if you want(making them your soulmate \ lover ontop of your wife\husband).
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Intruige:
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1: New system called hooks, allowing you to force others to do what you want. Hooks are kind of an expansion on the favor system. Can be gained either as, a favor, or by uncovering secrets and blackmailing them for one.
2: There's 3 different kinds of scheming(iirc), each of which can be done at the same time. So you can plan to kill your wife, while you're romancing your sister.
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War:
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1: Counties have a supply limit(max amount of levies), if exceeding it, you'll start using\losing supplies on your levies(100 supplies, can be increased with perks). While on ships you'll continually lose supplies as there is no supplies on the ocean(obviously).
2: No more multiple commanders, it's replaced by knights(that basically work the same way), instead only one commander is used for your stack. Flanking etc is also not a thing anymore, replaced with unit quality(smaller and more specialised troops does more moral damage against bigger unorganized troops).
3: When declaring war you get to easily see how many troops your opponent have, and how their strength compares to you(including both your allies, and their allies), which gives a rough estimate of how likely you are to win(do note AI's money is not taken into account, meaning mercenaries might get hired and screw that balance, or if they have unmarried children, can produce alliances mid-war, so it's not always a guaranteed estimate).
4: Retinues are replaced with man at arms system(which is your main-army basically, and what you want to focus primarily in). Which also work in a rock-paper counter like system(bows countering light troopers, light troopers countering heavy troopers, heavy troopers being on average stronger, etc).
5: You have direct control over vassals levies now and are essentially counted as your levies. You can also pick a rally spot and you'll "spawn" your levies there(x-time to gathering everyone up, the more spread out your counties are, the more time it'll take to get up to full strength).
6: Morale was removed, instead there are certain debuffs(like recently disembarket, low supplies etc) which affects damage\morale you have in battle. But no need to stand waiting around for morale to fill, just ensure you gather up supplies, and don't hold any big debuffs.
7: Terrain is still a major thing, man-at-arms units have advantages and disadvantages to the terrain(can't use mounted troops in mountains for instance).
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Council\Court:
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1: 5 councilors + spouse(spouse give a bonus to a selected skill, half their total skill I think), no minor titles. physician is a separate thing\title.
2: Laws are 'simplified' in that it's just succession laws. Levies\taxation is done on individual vassal case(which can be either negotiated with them, or forced using hooks).
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Bloodlines:
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Merged with dynasty. Your dynasty gains experience the more renown it gets, which allow the dynasty head(not necessarily you) to unlock perks.
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Advancement\technology:
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Also arguably simplified, the culture head(whomever is the most powerful within your culture group) picks one of a list of technologies to focus on, and there's a chance it'll progress by a certain amount. This chance is increased if bordered with a culture that have a higher\better development than you.
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Map:
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Apart from more counties and general more detail. You now have individual towns on the actual map(so a county will be split up into 1 - 5 different cities within it, which is a nice graphical thing, and helps make the map feel a bit more alive).
So some things are "simpler(i.e; Streamlined)", but overall it's a change in focus of the game. It's less of a grand strategy game, and more of a dynasty game with grand strategy elements(Contra CK2 which was a grand strategy game, with dynasty\RP elements).