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This i defnitely have to agree. If you don't check the expected results before every battle, get prepared to lose with 2x or higher number advantages. Because the AI is very good at luring you into spots where they have extreme defensive advantages.
In CK2 they would just run from county to county to siege, with no regard to enemy armies (unless they had 10x more troops).
What, thats just completely false wtf
Stellaris AI is ♥♥♥♥
Evidently the exact opposite is true. Stellaris AI is about the most pathetic i've ever seen.
Poland attacked my kingdom with 12,000 troups against my 6,000. the Poland-AI placed their 2-3k units never more than 1 or 2 provinces from each other. It was impossible for me to jump on smaller stacks without having the rest of their army coming in to help.
So I called in some allies. Ally smart. Ally throws his 2k stacks into the polish 12k stack.
At -80% I surrendered my kingdom.
Yeah, that. I so much hated it, very frustrating, and how you could play attrition war with them, making them take attrition losses like no end. Now that I remember it good I don't want to do much else than get a shovel and dig a grave for CK2.
It comes down to game design a lot as well rather than the actual programming of the AI in many cases. If it's easy to get a static permanent advantage on the AI (even EU4 does that a lot with various OP modifiers) the game will be much easier.
While CK3 is easy (and it really would be no point trying to make a competitive AI for this game either) the AI isn't doing too much eye rolling stuff fortunately. Biggest thing I saw so far is passivity making allies fairly useless. I think offensive alliances require a redesign either way because it's not fun being called to join a war without any preparations.