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Unless it happens with every enemy, I'd say it works. Some rulers are a pain to fight.
I'll keep playing to see if this changes.
Levies are the most basic troops, and you get those from your holdings. Make sure you are recruiting men-at-arms on the military tab up at the top right of the screen, and I like to use those to fight my first battles. Once you've weakened the enemy armies it gets easier. If you start losing at the start of the war it only gets worse.
Knights are overpowered. I had 2 armies of 2500 poorly trained levy-only armies. (by the way, you are dividing your armies up but keeping them close, I hope) I put about 4 knights with average prowess and martial skills (10-15) in each of them, and they went from being poor-quality to superior (just one rank below the best). It takes time to divide and set up your armies but it definitely pays off. If you can help it don't raise the troops from rallies directly near the border, this will give you time to set them up.
Supply limits will ruin the largest armies. If supplies drop below 60 (I think, maybe 50?), the armies start suffering combat penalties for low supply. The AI loves to doomstack, and will usually be low on supplies after a few sieges. If your army is starving, run away. . . . I'm serious. If you run across an elite army of any respectable size it will cut your army to ribbons. Fall back into your territory and make sure your army size is below the supply limit for the county they're in or they won't start resupplying.
Some religions get terrain bonuses, and pagan religions get defensive bonuses when they're defending their home territory. Keep that in mind.
That's about it. It took me a while to figure it out but the best thing you can do is abuse the heck out of that "invite champions" decision. Don't forget to check your court for guests who might also have skills. Prowess is really all you need for good knights, even if they're not great with the martial skill, but you do need some high martial characters to make up your commanders.
Good news is you can abuse the teleporting armies and then catch them off guard with that juicy recently disembarked penalty (-30)
Also if they're getting on boats it takes a significant amount of time so you can usually catch them before they get away.
Of course. Feel free to add me if you've got other questions or just ask here, I've been nolifing ck3 so I've got a pretty ok handle on it.
Great point. Peasant leaders are usually very skilled.
It takes some micromanaging but if you see one of your vassals in a war against a peasant revolt, throw down a rally point near by, raise your army, and start marching towards the peasants, then join the war. You will catch the peasants before they can react and if you win the battle the leader will surrender to you. (unless they have multiple armies)
I do kind of wish the game would give you notice if your vassals are involved in a peasant revolt. Either that or I'm missing something. I usually don't find out there's a revolt until I notice one of my vassal's counties has been occupied.