Crusader Kings III

Crusader Kings III

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Oubley Sep 3, 2020 @ 11:18pm
Raids are terrible
Is there anyway to break off a raid? I mean for goodness sake it's not a raid if you can't hit and run. I literally have to watch as an army marches from the top of Scotland to the mid of England. It's not realistic and its not enjoyable. A better idea would have been the option to have the garrison come out and fight, it's what they are they for is it not?
Other bad things about a raid....an army will glitch and not leave. So if you didn't have troops out already, you have to sit there for years on end while they block you, not matter the raiding party size. Did I mention it's inferiating that troops won't leave the walls to fight a raid? If someone going to say it's going to simumlate a town getting destroyed, that really doesn't have anything to do with the town losing money necessarily, cause a lord is can move the villagers into the castle. and if they are moved into castle, a town can be rebuilt. if a town can be rebuilt you're not necessarily losing revenue. I know there are character perks to lower the time... but that's another thing. why on earth does it take so long, it's not a raid if it takes more then a day....
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Showing 1-15 of 20 comments
simeon369 Sep 3, 2020 @ 11:40pm 
ok.. this isn't Bannerlord or Total War... so stop expecting a sally out, there are siege events that happen that weaken the units laying siege. (they will damage units that are laying siege and waiting)

those units aren't stuck they are staying there until reinforcements come to bolster their numbers because they don't have enough troops to defeat the garrison,,, it even tells you this if you check on the siege info...

there's traits that will speed up raiding.. like everything your character needs experience so they can learn to do these things...
Oubley Sep 3, 2020 @ 11:42pm 
like i've played ck since the first in like 2004ish. i know this isn't bannerlord. doesn't make it not a crap concept
Last edited by Oubley; Sep 3, 2020 @ 11:47pm
Oubley Sep 3, 2020 @ 11:43pm 
Originally posted by simeon369:
ok.. this isn't Bannerlord or Total War... so stop expecting a sally out, there are siege events that happen that weaken the units laying siege. (they will damage units that are laying siege and waiting)

those units aren't stuck they are staying there until reinforcements come to bolster their numbers because they don't have enough troops to defeat the garrison,,, it even tells you this if you check on the siege info...

there's traits that will speed up raiding.. like everything your character needs experience so they can learn to do these things...

NO they were stuck for 4 years, they already conquered. they were literally bugged and just sitting.

and i literally said i know there are traits.

It's not a raid if it takes forever.

and if they weren't bugged and waiting for troops, that's even less of a reason why I shouldn't be allowed to have my troops leave.
Last edited by Oubley; Sep 3, 2020 @ 11:46pm
Talok Sep 3, 2020 @ 11:49pm 
How dare you speak badly about a feature with poor mechanics. Blood eagle for you.
Oubley Sep 3, 2020 @ 11:49pm 
Originally posted by Talok:
How dare you speak badly about a feature with poor mechanics. Blood eagle for you.

=( now i join jarl borg, he was so happy when he first heard about the sorring eagle =)
Last edited by Oubley; Sep 3, 2020 @ 11:50pm
Oubley Sep 4, 2020 @ 1:32am 
instead of just complaining some solutions....

Have a logistics stat that can also tie into the supply and map movement speed when army commander? The stat can even be used to see who has the initiative for battles like we are in the same region as an enemy, my stat of 16 plus a dice roll and the enemies logistic of 8 and a dice roll, say I win, I can choose not to engage and escape the province.

for those who don't want to constantly have a pop, have an area were can make some default decisions and carry on.

or even use the commanders martial stat against a roll to see if can disengage.

could even introduce stances like all out defend, all out attack, hold for x then attempt to retreat. or passive attempt to retreat on any enemy contact.
SDxEair Sep 4, 2020 @ 1:41am 
Instead of raising your armies at your capital(the default rally point), you could create a rally point next to the raiders and raise your army there.

I wish you could just do this from the county ui though, rather than needing to go to military and place a new rally point every time.

Also, if your units are stuck at the rally point for too long, when your army gets large enough to take the raiders you can split it off and create a new army, which can then move. The original army will still wait for reinforcements while the new one takes on the raiders immediately.
Oubley Sep 4, 2020 @ 1:53am 
Originally posted by SDxEair:
Instead of raising your armies at your capital(the default rally point), you could create a rally point next to the raiders and raise your army there.

I wish you could just do this from the county ui though, rather than needing to go to military and place a new rally point every time.

Also, if your units are stuck at the rally point for too long, when your army gets large enough to take the raiders you can split it off and create a new army, which can then move. The original army will still wait for reinforcements while the new one takes on the raiders immediately.

ok i'll try to keep that in mind, i'm assuming it allows you to make it out in field, you don't have to have a holding? Thanks for the reply.

ya a UI point in the military screen might have been more friendly. Or something even like Hearts of Iron were you can queue the spot or drop them. The flag as it is now makes me forget the rally is even an option

the part about the marching from scotland to england part, I had a band that was raiding a county in mid england. Ivan sent 5k troops from the high norths of scotland. i knew they were coming after me, I had to watch as they marched all the way from the north to my raiding in mid england because it wouldn't let me disengage.

I'll try and keep in mind the splitting of armies, but in my "scotland march" case, it wouldn't have really mattered, it was already a small force. i'm just mad cause lost champions because knew someone was coming for like 30 days and the game doesn't allow you to do anything to my knowledge.

I apologize if i'm being ignorant.
Last edited by Oubley; Sep 4, 2020 @ 1:55am
Mansen Sep 4, 2020 @ 2:01am 
1. Don't raid a target that has enough of an army to beat you.
2. If you decide to do this anyway, wait for their army to be busy elsewhere with a war.
3. Don't overextend - Don't be afraid to go back to avoid losing your loot.
SDxEair Sep 4, 2020 @ 2:02am 
Yea, you can create a rally point in your vassal's territory too. Makes raising your armies for a war far from your capitol a lot faster / easier.
Oubley Sep 4, 2020 @ 3:29am 
Originally posted by SDxEair:
Yea, you can create a rally point in your vassal's territory too. Makes raising your armies for a war far from your capitol a lot faster / easier.

ok, apparently there is a UI to it too, wasn't intuitive at first but if you go down and click the flag in military section a UI comes up where you can do stuff from there too.
Last edited by Oubley; Sep 4, 2020 @ 3:40am
Oubley Sep 4, 2020 @ 3:41am 
Originally posted by Mansen:
1. Don't raid a target that has enough of an army to beat you.
2. If you decide to do this anyway, wait for their army to be busy elsewhere with a war.
3. Don't overextend - Don't be afraid to go back to avoid losing your loot.

things like "don't raid target that can beat you"... don't really make sense in my head sorry.

you raid to hit and run, obviously don't raid a town that will prevent you from raiding. That's why I disagree with the mechanic and find it frustrating and not enjoyable that you can't leave. Small armies raid larger armies all the time.... it's called a raid.

Does one expect a raid to be successful all the time. No. But at the same time you do't expect raiders to sit around twittling thumbs.

Just not fun nor realistic.

And now that I can remember that you can move the flag. You can essentially cut days off of travel time too if you're the one being raided at a county nearby just by placing a flag at a field over yonder.

they might as well just have a seperate raiding interface, why does a small army seem ti move at same speed as large army?
Last edited by Oubley; Sep 4, 2020 @ 3:43am
lubed_assassin Sep 4, 2020 @ 3:50am 
Good targets are brittany and cornwall when you first start... You can also use rivers so u can hit the pagans too, their capitals are worth 15.
Oubley Sep 4, 2020 @ 4:16am 
depends, I got an interface message saying raiders can't form boats so brittany wouldn't be an option. Good options are relative.

i'm not trying to find good targets, i'm fine with the ones had picked out.

I'm just going to stand by it's not fun the way it is, not realistic to call a "raid" and have it take 30 days nor fun, and not be able to disengage from a "raid", particularly when the game mechanics themselves are essentially saying we are there for money and prestige and not there to fight. If you're not there to fight then why you sticking around when you know someone is coming.

lets be honest. someone 7-10 counties away isn't going to know someone is raiding some place in the medieval era, a month going to go by before they know about it.

so..................technically the only army that would be able to combat a raid would be in the local area.

If you want to catch up to me and hunt me down, I don't have any qualms about that, and you're able to do that, take money back from people.

I don't understand why you have a place lock when you're able to catch up and take the money back.

Also if you're not really fighting, because garrisons don't do much, why it taking so long? If villagers are protecting things, shouldn't the levies go down in addition to the garrisons for a longer period of time. Could be wrong but seems like tax/prestige stuff is all that is affected.
Last edited by Oubley; Sep 4, 2020 @ 4:18am
lubed_assassin Sep 4, 2020 @ 7:25am 
ah only norse and west africans can start raiding with boats, its a lot better. Well the old system sucked this ones a lot better. The old system allowed u not to wait but eventually you had to siege down a city or something before it would b worth it.

If your getting killed raiding dont bother, you probablly have man at arms and they cost more to replace.

If you fight while raiding you get prestiege not just fame. Generally what you do is raid and use the cash to hold feasts to give more prestiege to build more men and arms and the buildings that give you prestiege.
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Date Posted: Sep 3, 2020 @ 11:18pm
Posts: 20