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those units aren't stuck they are staying there until reinforcements come to bolster their numbers because they don't have enough troops to defeat the garrison,,, it even tells you this if you check on the siege info...
there's traits that will speed up raiding.. like everything your character needs experience so they can learn to do these things...
NO they were stuck for 4 years, they already conquered. they were literally bugged and just sitting.
and i literally said i know there are traits.
It's not a raid if it takes forever.
and if they weren't bugged and waiting for troops, that's even less of a reason why I shouldn't be allowed to have my troops leave.
=( now i join jarl borg, he was so happy when he first heard about the sorring eagle =)
Have a logistics stat that can also tie into the supply and map movement speed when army commander? The stat can even be used to see who has the initiative for battles like we are in the same region as an enemy, my stat of 16 plus a dice roll and the enemies logistic of 8 and a dice roll, say I win, I can choose not to engage and escape the province.
for those who don't want to constantly have a pop, have an area were can make some default decisions and carry on.
or even use the commanders martial stat against a roll to see if can disengage.
could even introduce stances like all out defend, all out attack, hold for x then attempt to retreat. or passive attempt to retreat on any enemy contact.
I wish you could just do this from the county ui though, rather than needing to go to military and place a new rally point every time.
Also, if your units are stuck at the rally point for too long, when your army gets large enough to take the raiders you can split it off and create a new army, which can then move. The original army will still wait for reinforcements while the new one takes on the raiders immediately.
ok i'll try to keep that in mind, i'm assuming it allows you to make it out in field, you don't have to have a holding? Thanks for the reply.
ya a UI point in the military screen might have been more friendly. Or something even like Hearts of Iron were you can queue the spot or drop them. The flag as it is now makes me forget the rally is even an option
the part about the marching from scotland to england part, I had a band that was raiding a county in mid england. Ivan sent 5k troops from the high norths of scotland. i knew they were coming after me, I had to watch as they marched all the way from the north to my raiding in mid england because it wouldn't let me disengage.
I'll try and keep in mind the splitting of armies, but in my "scotland march" case, it wouldn't have really mattered, it was already a small force. i'm just mad cause lost champions because knew someone was coming for like 30 days and the game doesn't allow you to do anything to my knowledge.
I apologize if i'm being ignorant.
2. If you decide to do this anyway, wait for their army to be busy elsewhere with a war.
3. Don't overextend - Don't be afraid to go back to avoid losing your loot.
ok, apparently there is a UI to it too, wasn't intuitive at first but if you go down and click the flag in military section a UI comes up where you can do stuff from there too.
things like "don't raid target that can beat you"... don't really make sense in my head sorry.
you raid to hit and run, obviously don't raid a town that will prevent you from raiding. That's why I disagree with the mechanic and find it frustrating and not enjoyable that you can't leave. Small armies raid larger armies all the time.... it's called a raid.
Does one expect a raid to be successful all the time. No. But at the same time you do't expect raiders to sit around twittling thumbs.
Just not fun nor realistic.
And now that I can remember that you can move the flag. You can essentially cut days off of travel time too if you're the one being raided at a county nearby just by placing a flag at a field over yonder.
they might as well just have a seperate raiding interface, why does a small army seem ti move at same speed as large army?
i'm not trying to find good targets, i'm fine with the ones had picked out.
I'm just going to stand by it's not fun the way it is, not realistic to call a "raid" and have it take 30 days nor fun, and not be able to disengage from a "raid", particularly when the game mechanics themselves are essentially saying we are there for money and prestige and not there to fight. If you're not there to fight then why you sticking around when you know someone is coming.
lets be honest. someone 7-10 counties away isn't going to know someone is raiding some place in the medieval era, a month going to go by before they know about it.
so..................technically the only army that would be able to combat a raid would be in the local area.
If you want to catch up to me and hunt me down, I don't have any qualms about that, and you're able to do that, take money back from people.
I don't understand why you have a place lock when you're able to catch up and take the money back.
Also if you're not really fighting, because garrisons don't do much, why it taking so long? If villagers are protecting things, shouldn't the levies go down in addition to the garrisons for a longer period of time. Could be wrong but seems like tax/prestige stuff is all that is affected.
If your getting killed raiding dont bother, you probablly have man at arms and they cost more to replace.
If you fight while raiding you get prestiege not just fame. Generally what you do is raid and use the cash to hold feasts to give more prestiege to build more men and arms and the buildings that give you prestiege.