Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can speed it up a bit with some traits and interests of your ruler but not by much.
As you get more knowledge, you get more knowledge faster. Just build up your realm for now.
Let's take primogeniture.
It was instituted in the kingdom of France just before the year 1000 with the beginning of the Capet dynasty so if you start in 1066 you should already have it if you play as the French king.
Instead, it's locked behind hereditary rule which itself is locked behing the royal prerogative. Which is ABSOLUTELY stupid. You can get the first but you might not ever get the later in a full gameplay meaning you'll never get hereditary rule even your cultures knows about it and how it works...
The innovation system is far too poorly balanced. It's no suprise people rather play with with the North Korea tactic or other game breaking ways or mods.
Not really the topic, but the CK3 partition system is already a soften up version of the salic law, just like gavelkind in CK2. E.g. if you have only a single kingdom title (and can't create a second one), than your realm isn't split up among your heirs (like it was historically), but you have a designated primary heir to the throne. It's pretty much a hybrid of primogeniture and actual partition/gavelkind.
Simply because IRL there was no such thing as "primary title" or "de-jure kingdom".
It doesn't take 400 years to research anything, unless you have no exposure and no fascination selected. As an example: as Björn Ironside (Duke of Uppland), who is a pretty stupid guy (only 3 learning), you need to research 7 techs.
Right from the start you have it takes 34 years to research one tech with exposure + fascination (with higher learning it would be faster - stupid björn). So, assuming that nothing would change and Björn the Unwise would live forever it would take a total of 238 years to research everything.
But because you are hopefully starting to develop your country and you would get yourself a ruler who has focus on his learning skills, your are going to progress much faster than that.
E.g. a high learning character + learning lifestyle perks is getting >100% fascination - which means you are researching two techs at the same time (one by exposure, another by fascination).
I do hope i get to heriditary rule though... You can jump to the next time frame with only half techs researched... Also i think you ll keep getting exposure for early middle ages tech if you are in high?
I am basically a century behind in tech having just gone feudal. Luckily i have the biggest empire save for the Abbasids but they are no danger anyhow.
You want a leader with good learning, better development of counties for a bonus
(think there is one which allows you to go to level 35 development without penalties so that could be a priority. I might pick it second after i am done researching royal prerogative which seemed like a nobrainer to do first cause you can have higher crown authority)
and then there is perks in the learning tree which help fascination even more.
Sadly you have no influence over 'exposure' it seems its random? First one it picked for me was the utterly useless one concerning casus bellis which for my people is utterly pointless as we dont need em!
He's playing as a tribe and wants to become feudal. To become feudal, you need all (common) innovations in the tribal era. He can't jump to early middle ages.
Also not really an option, because he's a tribe. Because as a tribe you lack certain buildings to increase development growth (like trade ports), and because of that, the development growth is pretty slow.
And there's still a penalty with this specific tech - but the maximum penalty is delayed.
It does help... but not as much as it does for feudal realms.
Even if you've got 100% progress from fascination and learning, your development affects how much of the bar gets filled for each successful 100% progress roll.
In addition if your culture is small to start out with, your average development will seriously boost it.
Hm, not really. At some point the progress is slowed down because of the malus for higher development (which is less, if you have a specific tech).
And using your steward increasing development in a single province all day long is actually ineffective. You are better of switching your steward to different provinces, because the malus will be lower - and because of that you can increase the average development faster.
There are already buildings that give a bonus to development growth. And innovation is based on development... so it's already linked.
Also, I think exposure should depend of the neighbouring cultures rather than the cutlures of the same religion. For exemple, I was playing in the 867 start as Asturias and an innovation had the exposure bonus from the Assyrians. I think it would make much more sense if rather came from the Andulusian culture which is just one the south and logically more prone to cultural exchanges.