Crusader Kings III

Crusader Kings III

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Ai Seduction
Can we get this patched please? i have had like four out of six games where my soulmate wife, cheats on my ruler with one of my knights and ends up having some of my children(mostly my heirs) getting the trait that hurts their legitimacy. If we could get the option to turn off AI seduction or a patch that decreases the chances of your soulmate spouse being successfully seduced.
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Showing 1-15 of 21 comments
Messsucher Sep 3, 2020 @ 9:17am 
I would say no. Just for the sake of principle I would not give you such power even in video game.
Ogami Sep 3, 2020 @ 9:33am 
Honestly i think if you get your spouse to "soulmate" state which is basically a permanent +100 relation with them, they should be immune to AI seduction, period.
Messsucher Sep 3, 2020 @ 10:09am 
Originally posted by Ogami:
Honestly i think if you get your spouse to "soulmate" state which is basically a permanent +100 relation with them, they should be immune to AI seduction, period.


I don't think so. Soulmateness does not cancel lust. And some are eager to jump on the bed, especially if they can do it in secret.
veoba Sep 3, 2020 @ 10:16am 
Originally posted by Messsucher:
Originally posted by Ogami:
Honestly i think if you get your spouse to "soulmate" state which is basically a permanent +100 relation with them, they should be immune to AI seduction, period.


I don't think so. Soulmateness does not cancel lust. And some are eager to jump on the bed, especially if they can do it in secret.
Like in real life, yeah?
But then again - she is an animal. Not human.
UnCivilServant Sep 3, 2020 @ 10:17am 
Originally posted by veoba:
Originally posted by Messsucher:


I don't think so. Soulmateness does not cancel lust. And some are eager to jump on the bed, especially if they can do it in secret.
Like in real life, yeah?
But then again - she is an animal. Not human.
Marrying your horse was a bad idea - you won't get many children and people look at you funny.
NewbieOne Sep 3, 2020 @ 10:43am 
Originally posted by Messsucher:
Originally posted by Ogami:
Honestly i think if you get your spouse to "soulmate" state which is basically a permanent +100 relation with them, they should be immune to AI seduction, period.


I don't think so. Soulmateness does not cancel lust. And some are eager to jump on the bed, especially if they can do it in secret.

This is not about realism.

It is about Paradox's incompetence with the numbers and checks involved in balancing seduction and cheating to realistic levels while not giving a damn about it and finding the situation funny, bordering on trolling the players — and this is carried over from CK2, in which at some point in the game's patching history about 60% of landed women had lovers, bastards and other overt signs. And yes, I did research to check that and confirm that my impression on the scale of cheating in the game was not off the rocker. It wasn't. The game's focus was.

I would like to thank the OP for bringing this problem to attention and giving me another reason not to buy CK3 at a time when I was wavering in my resolve not to buy it.

So I'm back to my decision not to buy CK3 precisely due to the same old Paradox incompetence in design balancing and carelessness about the problems created by it.

By incompetence about the numbers I simply mean failure to scale the event checks, MTTHs and other relevant factors so that they produce a manageable and at least remotely realistic effect in-game.

Paradox has similar scaling problems in other areas, including monetary and piety costs and rewards (some features being scaled to early-game and some to late-game levels (e.g. the piety reward for granting a whole county to the Pope vs just allowing a single courtier to go join the Templars) while all being accessible throughout the entire game, with additional problems for patricians whose net income is a mere fraction of their gross income on which the costs of things are based, such as the construction costs in the business focus).

The way I see it, Paradox designers and to some extent programs simply are not up to a professional level of skill and care, more in the modder league, and by this I don't even mean the top of the modder league. The visuals and sounds and interface are all AAA-level, which to some extent conceals the problems with design, programming, scripting and AI, where the incompetence shows. Or doesn't show because it's hidden by AAA-level visuals/sounds.
Messsucher Sep 3, 2020 @ 10:55am 
Originally posted by NewbieOne:
Originally posted by Messsucher:


I don't think so. Soulmateness does not cancel lust. And some are eager to jump on the bed, especially if they can do it in secret.

This is not about realism.

It is about Paradox's incompetence with the numbers and checks involved in balancing seduction and cheating to realistic levels while not giving a damn about it and finding the situation funny, bordering on trolling the players — and this is carried over from CK2, in which at some point in the game's patching history about 60% of landed women had lovers, bastards and other overt signs. And yes, I did research to check that and confirm that my impression on the scale of cheating in the game was not off the rocker. It wasn't. The game's focus was.

I would like to thank the OP for bringing this problem to attention and giving me another reason not to buy CK3 at a time when I was wavering in my resolve not to buy it.

So I'm back to my decision not to buy CK3 precisely due to the same old Paradox incompetence in design balancing and carelessness about the problems created by it.

By incompetence about the numbers I simply mean failure to scale the event checks, MTTHs and other relevant factors so that they produce a manageable and at least remotely realistic effect in-game.

Paradox has similar scaling problems in other areas, including monetary and piety costs and rewards (some features being scaled to early-game and some to late-game levels (e.g. the piety reward for granting a whole county to the Pope vs just allowing a single courtier to go join the Templars) while all being accessible throughout the entire game, with additional problems for patricians whose net income is a mere fraction of their gross income on which the costs of things are based, such as the construction costs in the business focus).

The way I see it, Paradox designers and to some extent programs simply are not up to a professional level of skill and care, more in the modder league, and by this I don't even mean the top of the modder league. The visuals and sounds and interface are all AAA-level, which to some extent conceals the problems with design, programming, scripting and AI, where the incompetence shows. Or doesn't show because it's hidden by AAA-level visuals/sounds.

Fair enough.

I still want chastity belt option. In my opinion it is mandatory and I am disappointed it is not in CK3.
NewbieOne Sep 3, 2020 @ 11:58am 
I would be fine with Paradox just developing more of a work ethic with regard to working on the numbers and making sure stuff adds up and is properly balanced, keeps the scale, and so on, rather than delivering quite a lot of honestly half-arsed aspects of design, programming and scripting while demanding to be worshipped and accepting no criticism and proclaiming that they are happy with the state of the game even when that state is quite unplayable at a given moment. Until Paradox straighten up, I'm not buying. I actually was fine at some point with the state of CK2 in the recent years but they managed to screw up again. Like 8 years was not enough to teach AI to handle boats properly and eliminate behaviours such as sitting in place doing nothing when a smaller enemy stack sieges the provinces nearby into 100% war score. Just to give you some examples. I would perhaps not be so harsh about the criticism if Paradox weren't so militantly hostile to criticism and anything less than dev worship, but the truth is that there are also enough problems with CK2 — and apparently now also CK3 — to write them off even regardless of their attitude.
PacificCloud Sep 3, 2020 @ 10:41pm 
Originally posted by NewbieOne:
Originally posted by Messsucher:


I don't think so. Soulmateness does not cancel lust. And some are eager to jump on the bed, especially if they can do it in secret.

This is not about realism.

It is about Paradox's incompetence with the numbers and checks involved in balancing seduction and cheating to realistic levels while not giving a damn about it and finding the situation funny, bordering on trolling the players — and this is carried over from CK2, in which at some point in the game's patching history about 60% of landed women had lovers, bastards and other overt signs. And yes, I did research to check that and confirm that my impression on the scale of cheating in the game was not off the rocker. It wasn't. The game's focus was.

I would like to thank the OP for bringing this problem to attention and giving me another reason not to buy CK3 at a time when I was wavering in my resolve not to buy it.

So I'm back to my decision not to buy CK3 precisely due to the same old Paradox incompetence in design balancing and carelessness about the problems created by it.

By incompetence about the numbers I simply mean failure to scale the event checks, MTTHs and other relevant factors so that they produce a manageable and at least remotely realistic effect in-game.

Paradox has similar scaling problems in other areas, including monetary and piety costs and rewards (some features being scaled to early-game and some to late-game levels (e.g. the piety reward for granting a whole county to the Pope vs just allowing a single courtier to go join the Templars) while all being accessible throughout the entire game, with additional problems for patricians whose net income is a mere fraction of their gross income on which the costs of things are based, such as the construction costs in the business focus).

The way I see it, Paradox designers and to some extent programs simply are not up to a professional level of skill and care, more in the modder league, and by this I don't even mean the top of the modder league. The visuals and sounds and interface are all AAA-level, which to some extent conceals the problems with design, programming, scripting and AI, where the incompetence shows. Or doesn't show because it's hidden by AAA-level visuals/sounds.

That's pretty much it in a nutshell and thank you for providing all this info! I really am enjoying CK3 but it's really frustrating that Paradox has allowed a problem that plagued CK2 to resurface in CK3. Honestly until this is patched or modded this makes the game unplayable for me.
Last edited by PacificCloud; Sep 3, 2020 @ 10:42pm
Besonders Sep 9, 2020 @ 1:42am 
Originally posted by Messsucher:
I would say no. Just for the sake of principle I would not give you such power even in video game.

OP has a point and it's not about absolute power. It's rather silly to find your soulmate (or not) wife is the lover of some landless low born adherent of a hostile faith. Traits and age should matter more than they do when it comes to resisting AI seduction. Players can't seduce a character of their opinion is too higher of their spouse. Parity would be nice.
I think a big part of the problem is that intrigue plots have effectively infinite range. I could be the lord of some pig farm in Northern Scotland and still attempt to seduce the Queen of Italy because any character seems like they can become a teleport-capable casanova.

Not to mention that the more powerful you are, the more people want to try to bang your wife, so even if everyone has a 5% chance of succeeding, if every random dude from Brittany to Bavaria is trying, you're going to be screwed (like your wife, repeatedly).
Messsucher Sep 9, 2020 @ 1:53am 
Originally posted by Besonders:
Originally posted by Messsucher:
I would say no. Just for the sake of principle I would not give you such power even in video game.

OP has a point and it's not about absolute power. It's rather silly to find your soulmate (or not) wife is the lover of some landless low born adherent of a hostile faith. Traits and age should matter more than they do when it comes to resisting AI seduction. Players can't seduce a character of their opinion is too higher of their spouse. Parity would be nice.

Well, yeah. But I think women excel in hitting the types you mentioned, though, maybe not so much in medieval times and especially with people of color, since could have been very bad for health. Severe consequences override the desire to be a naughty girl lol.
Chapel Sep 9, 2020 @ 2:19am 
Yeah, it seems like no matter what their personality trait is, even if it's something like Virtuous Paragon, they'll still cheat on you with multiple dudes. Piety doesn't seem to affect it any. I've been playing this like non stop and all wives I've ever had cheat like crazy.

On the flipside it's not usually a bad thing, you get a free divorce unless the Pope hates you, or you get to imprison and execute them, either way it's a new wife and more alliances and prestige for you. It is really stupid though.

I've actually got this weird bug a couple times where some one tells me a rumor that my spouse is cheating on me, so I confront him/her and they say it's false, and then I even get a scroll message at the top saying "Your spouse wasn't cheating on you" but then my kid is still a bastard and my wife still gets the adulterer/fornicator trait, and it still lets me imprison the spouse and her lover for cheating.
Gorgeous_Joe Sep 9, 2020 @ 3:03am 
Pick a wife that is chaste, honest and just and she will be very unlikely to cheat on you. If you pick a deceitful, lustful, paranoid wife then she is going to be slipping out of the bedchamber at any opportunity. Art imitating life here....

While its not guaranteed it is more likely as characters with chaste, honest, just, basically virtuous traits consider adultery a sin and therefor it causes them stress if they cheat, also causes them stress to be in a relationship outside of the marital one and this all goes against the A.I algorithms which leads back to a much lower chance of your wife going astray.

You need to be a masterful seducer to have any real chance of seducing someone who is 'good' so you can check your vassals to see which of them, if any are seducers and deal with them, same for anyone in your court, i.e anyone with access to your wife.

or

Play as a non Christian religion who have a more relaxed view of marriage.......ah how times have changed for the muslim wordl
Aurian Sep 9, 2020 @ 3:06am 
Huh. I haven't really experienced this issue that much in my campaign - so far around 250 years of playing Hausa / Bori tribal rulers in Africa. I successfully bred beautiful and genius traits into my bloodline (my future heir is both), so cheating can't be THAT common. No issues with bastards either, some other family members occasionally had one or two of those - with immediate family it only tends to happen when adult sons can't wait for their young betrothed to grow up. :P Are y'all sure part of the bastard drama is not just false rumors being spread?

Of course the Haura culture allows rulers to have concubines, so that might be part of the reason it isn't as much of a problem for me.
Last edited by Aurian; Sep 9, 2020 @ 3:07am
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Date Posted: Sep 3, 2020 @ 8:39am
Posts: 21