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Otherwise who knows, clearly not as good here in that aspect.
no you ask them to take vows, once you get a holy order of your own you can send them to holy order.
Why do I need the special duchy laws if I almost always want them to be inherited by my main heir? There might be some very specific conditions in which it might make sense to have a different law on your secondary duchy, but that is way too rare to implement a whole independent mechanic for it.
Why can't we just use the old mechanic of CK2 where your duchies and counties had the same inheritance mechanism under an elective kingdom/empire? Under that system you also had a differentiation between elective primo/ultra and elective Gavelkind. I don't see why this system could not be adapted for this game.
The current system is just convoluted, misleading and unhelpful. I have no problem with going through 250 with partition/Gavelkind, but once I have discovered primo/ultramogeniture I want some more control over who gets to inherit my stuff, at least in an elective kingdom/empire.
as i've said before in this discussion forum, some form of primogeniture (even if it wasn't explicitly called this) was prevalent throughout europe during the time periods of this game. for examples, when "partition" occurred during this time, it wasn't due to any law but to ancient family tradition (i.e. the karlings) or to parental affection and generosity (i.e. henry II of england who sought to divide his realm between his oldest living sons, or the later french kings who would create appanages for younger sons). the point is, it was completely the rulers choice, not some arbitrary "law" that rulers were enforced to obey. in fact, rulers would be the ones historically who issued the "law" of their succession, declaring so-and-so their heir.
also, why of all things to tinker with, would they change france's 1066 start? it is widely known and accepted throughout the historical community that when the first capetian king became king of france, primogeniture was formally introduced and became a keystone of the royal tradition there. from 987 to 1316 the kingdom of france was passed from father to eldest son, purposely with primogeniture in mind, never a thought of partition so wtf? here we literally have 1 perfect example of where in history this kingdom was absolutely known to practice primogeniture inheritance yet i guess paradox devs were like nahhh lets switch that up this time? not ok
I agree with nothing in this wall of text and feel I waisted a moment of my lifetime reading this!
Get rid or "Your silly preconcieved notions of history"
Because my Flying Spagetti Monster Religion and Empire of the Pink Three Legged Chickens could care less about your "Notions of History"
My Youngest Child MUST rule my empire because I decree it.....
Oh wait the game Takes away my Agency to play the game the way I want too???
But you get to play the way you want and then tell all the rest of us we play wrong!!!
Classic.....
Normans brought primogeniture to England in 1066
Normans had this idea even earlier than 1066, but please go on about how it is historically inaccurate.
Also, if we want to harp on historical accuracy, muslims and catholics should have homosexuality illegal, Helgi (Oleg) should not be of the Rurikid dynasty (let alone his son), the succession for the byzantines should be overhauled, and there should be no female bishops for catholics and yet at the 1066 start date there is one.
Not true:
There is also evidence that in Schleswig Holstein, leaving the estate to the eldest son and giving only monetary compensation to his siblings was the prevailing practice since around the year 100. Patrilineal primogeniture also prevailed among the Vikings. In Scotland, certain types of property descended exclusively to the eldest son in the Scottish Lowlands even before the Norman conquest in 1066.
Let's face it this is messed up in CK3 as OP stated well.
On England specifically:
Nevertheless, there were no hard and fast rules governing the royal succession in pre-conquest England; the guiding principle was political pragmatism, rather than hereditary right or precedent. The Anglo-Saxon Witan considered the royal succession to be far too important to be decided by the lottery of birth and they introduced a strong (occasionally decisive) element of election into the process.
OK - so let the player select primogeniture and we're all good. That's what OP is saying. The evidence is overwhelming and CK3 is just plain wrong:
Primogeniture was the rural custom of Normandy before the conquest of England. Bede tells us that in his time the eldest son had some preference or birthright in Northambria,and, considering that Northumbria was occupied by Anglians, Frisians, and Norwegians, this is not surprising, for all these instances of rustic primogeniture point to Norway and the Scandian land as one of its homes.
I started to fancy Orthodoxy rush as Russians as that gives you the ability to make monks out of additional heirs so you get primo effectively. I also got princess of Byzantium as my wife and when she cheated on me requested divorce and married her sister - the great Basilissa of Byzantium herself.
Problem is she had lover's pox so out of three sons we had only Boris was born without flaws, the other two I had to monk as well. So I groomed Boris into an excellent military commander and declared subjugation war on Khazaria which spanned half of the map by then with the help of my allies Byzantium and Bulgaria.
And then the game decided to screw me over with small pox epidemic. Soon after he ascended and right after Boris married the princess of Bulgaria, he died. His sister Sofia became queen - got infected as well and died in a couple of months.
Finally, Sofia's aunt of 60 years old, the last member of my dynasty, became queen. At this point it was useless as there was no chance for her to produce an heir anymore. Fortunately, the game decided to spare me and she died of small pox pretty fast as well.
Yes, it is as absurd as it sounds. And the lesson I can get from this is there is NO workaround gavelkind. None that wouldn't stab you in the back later on anyway.
Let's face it, primo is not only good because it keeps your realm as a whole and lets one person inherit everything. It also keeps all your dynasty members around with no need to disinherit them or anything. Moreover, it also means primogeniture for all the counties and duchies and the like, so you won't eventually end up with more vassals than you gave land to in the first place.
Another note is that I started to rely on tyrant > imprison everyone > strip the titles off everyone too often. This way there is no chance of vassal uprising, but -90% to gold and levies is also crippling.
Theoretically I should just "building tall", as in develop my own duchy to have it strong, but it's not practical as switching from tribal to feudal will remove all those buildings anyway.
This means the game is effectively about gavelkind. If you try to work around it you'll be punished for that one way or another.
The game is too heavily balanced around gavelkind to allow us to cheese primo. And that is the problem.
With primo we:
1) can have one heir get everything
2) can give out titles the way we want without limit
3) can have primo extend to those vassals as well so we always have exactly the amount of vassals we created
4) don't need to disinherit ppl wasting renown or monk them, risking game over from small pox etc
it is very OP game mechanics-wise, as it effectively eliminates most of the challenges and turns it into map painting game.
Not really. CK2 dealt with this well using opinion modifiers and other mechanics.