Crusader Kings III

Crusader Kings III

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So.. after searching the Playable Map
I am very shocked at the amount of laziness put into the Playable factions, as each one aside from one single one is Confederate Partition, that means someone either forgot to set the others to different types of Laws or you guys went very lazy and set everyone aside from Byzantine Empire.

Please could you explain to me if this was suppose to be like this where 99.8% of the playable factions are all set to the exact same Succession Laws across the entire world map.

As I am pretty sure there would be a huge mixup in the Succession Laws in real history, this to me in my opinion seems very lazy to set them all to the exact same Laws except one, one that when you play is overpowered anyhow and isn't very fun unless your hunting for achievements.

Not trying to rant, just want to know if this was how you guys set it up, or perhaps it was a slight of hand on someones part.

:Krillin::dbzk_kmha1::dbzk_kmha2::dbzk_kmha2::dbzk_kmha2::dbzk_kmha2::dbzk_kmha2::dbzk_kmha2::dbzk_kmha2::dbzk_kmha3: :_RIP_:
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Entirely by design. Gotta research it through culture to adapt to more modern forms of inheritance.
Messaggio originale di Mansen:
Entirely by design. Gotta research it through culture to adapt to more modern forms of inheritance.

Thats a design flaw as they wouldn't all support the same laws across the entire world map, not to mention over 60% of the world would never use THAT law, most historical factions used Primogeniture.
Go yell at the developers over on the Paradox forums if your historical knowledge bests theirs. Only moderators come by here.
Messaggio originale di Mansen:
Go yell at the developers over on the Paradox forums if your historical knowledge bests theirs. Only moderators come by here.

I've already seen a few Devs posting here actually, which is why I am asking it here for a response by one of them.

Its also not fully about history, having 99.8% of the laws to be the exact same seems very lazy.
I'll rephrase. They make announcements - They don't actively participate in the Steam forums.

Messaggio originale di =CBK= Zhuge:
Its also not fully about history, having 99.8% of the laws to be the exact same seems very lazy.

Is an (a)historical simulator. It is ALL about history.
They do have historical forms of inheritance, you need to get it via a decision, for example the Norse have a Scandinavian Electorate instead of gavelkind which costs 250 prestige to get.
Messaggio originale di Mansen:
I'll rephrase. They make announcements - They don't actively participate in the Steam forums.

Messaggio originale di =CBK= Zhuge:
Its also not fully about history, having 99.8% of the laws to be the exact same seems very lazy.

Is an (a)historical simulator. It is ALL about history.

Yes, thats why theres immortals, magic and other nonsense tossed into the mix, historical right?

Anyhow, back to the point here if you really want history I assure you 99.8% of the current playable factions would not even have the chance to talk to eachother, yet alone "share their laws" with eachother. Iceland has the same laws as India? Wow didn't know that was historical, how about Xingqing, crazy how they have the same as Dublin right? over what 2,000+ miles away and a good sail.

Theres no real excuse for them to be set the exact same when most of these countries never even heard of one another but all seem to follow the exact same laws right?
Messaggio originale di Bread:
They do have historical forms of inheritance, you need to get it via a decision, for example the Norse have a Scandinavian Electorate instead of gavelkind which costs 250 prestige to get.

I know how the game works, you can see from all my other games i've played, I am asking to why its very sloppy and lazy put into the game like this, as I assure you, its not suppose to be like that in anyway.
Even if it's a 'gameplay feature' why is it the exact same for nearly every kingdom??? I also see this as lazy attempt at making the game seem to have more progression instead of creating unique kingdoms which r unbalanced yet more fun tbh.
Messaggio originale di =CBK= Zhuge:

Yes, thats why theres immortals, magic and other nonsense tossed into the mix, historical right?

There is no supernatural content in CK 3. And even in 2 it was a special DLC.
So that is a weak argument.
Messaggio originale di Ogami:
Messaggio originale di =CBK= Zhuge:

Yes, thats why theres immortals, magic and other nonsense tossed into the mix, historical right?

There is no supernatural content in CK 3. And even in 2 it was a special DLC.
So that is a weak argument.

Again, thats not the point but if we need to discuss DLC inside of a game, then you really already know that CK3 will have 10-40+ DLC too right?

Back to the point if you would, please spend 5 minutes on the Faction Select screen, select each faction for about 5 minutes, until you realize the laziness put into it, this should clear some things up for you, or not. I can't spoon feed you, I can't open your eyes for you, I don't pay your sub. All I can do is ask, its your choice to realize it or defend the laziness thats infront of you. :launchpad:
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Data di pubblicazione: 2 set 2020, ore 1:33
Messaggi: 11