Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Normally there's a lot of things that require approval of the dynasty head to do, but if you form your own house, you get a lot of the powers of the dynasty head for yourself, but only within people that are part of your house. It also helps to control seniority succession a bit more, since it takes the oldest person within your house and only looks to the rest of the dynasty if no one else in the current house is a valid heir.
Not quite.
You have your dynasty. This is your extended family, all descended from the same person. By default, the dynasty also qualifies as a house. Houses matter for member relations and, more importantly, dictating who the House Head can affect with his several authoritative powers.
Cadet branches are new houses formed within your dynasty. A cadet branch basically says, "These people are under the dynastic head, but respect a separate house head."
In terms of hierarchy, you might think of it as... A dynasty is a nation's armed forces, while cadet branches are the branches of service. Or a dynasty is a branch of service, while cadet branches are operational divisions underneath the head of that branch of service. They operate independently of other equal elements, but are still part of the greater whole.
https://ck3.paradoxwikis.com/Dynasty#Houses
The House Head has an enormous degree of control over all house members. Most notably he gets a weak hook on all newly born house members with all its possibilities.
In particular for Tribal realms this can be insane, because tribals cannot form cadet branches. At the very least, every single member of your dynasty owes you around 120-250g from Golden Obligations. Including unlanded NPCs who perhaps got some money through a bribe or inheritance.
Okay... why?
By this point, the game considers the branch distant enough to allow them their own house.
Otherwise, they would always be subject to your house head powers and privileges. Not just the hooks but also bastard legitimization, divorce, or call to arms - which is free, apparently cannot be refused and is a one-way obligation.
Actually it is almost an exploit if you are tribal, and get plenty of house members installed on foreign thrones. They cannot create cadet houses because you as the dynasty/ house head are tribal. Giving you an entire army of one-way alliances which you can call as many times as you want for no costs.