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Attrition in pagan lands can really screw up large armies. split your forces in half and sit on two of his provinces. I've seen whole crusades in Northern Europe be decimated by attrition; causing the Crusade to last decades and decades.
I even use that tactic against the AI. Far away land declares war with 10k more soldiers than me? Wait till they have departed their lands; siege the capital and sue for a white peace.
Historically if you captured the king or queen, or the entire family of your enemy, wars would quickly come to an end.
1. Get more Pursuit in your army. Pursuit increases the number of defeated enemies that are killed rather than routed. Light horsemen are an excellent source of Pursuit.
2. Make sure you fight in the open. If you fight on rough ground like hills, mountains, or wetlands, your enemy will be able to bottleneck you, meaning your numbers won't mean as much. The less your numbers mean, the more damage they can do to you.
As for your question, yes. In those rare cases when an army left an open path to its heartland, armies would prefer to bypass a pitched battle and cripple their enemy's economy. Hannibal did this. George Washington did this. Both sides attempted this in the American Civil War. Cao Cao did this to a lesser extent at Guandu. It happened a few times during the Peloponnesian wars as well. Indeed, one of the Thirty-Six Stratagems' winning stratagems is "Besiege Wei to rescue Zhao," meaning to attack something important to the enemy when they're too powerful to confront directly. The strategy lives on today in something called asymmetrical warfare.
What you describe is actually a perfect example of asymmetrical warfare. You outnumbered your enemy twice over. To expect them to stand and fight you head-on when they had half your men is ludicrous.
Essentially what happened is that the AI waged a guerrilla war against you and won.
1. The ships aren't magic anymore than the armies are magic.
2. Protect your capital.
3. Destroying a powerful enemy's economy is they key to winning a war.
4. Actually this one could stand to be tweaked, if it is what it sounds like.
It's not, though for what seems obvious reasons if they manage to capture the Pope it's kind of an instant win.
Oh. In that case, not an issue whatsoever. Obviously if you capture the Pope you win, but if you don't have to, he misstated this issue.
I cant even start a siege, as soon as I declare war the AI rushes towards my domain.
Still does not make sense to me that I defeat one army over and over again, they keep coming back again and again. If it would be real life, I would crush the army so that they cannot regroup and come back. I have twice the soldiers so what happens, my army just watches the enemy run away?! I can understand maybe this happening the first 2 times or something, but after that it becomes very silly watching an army go through a decisive defeat only to come back as if nothing has happened.
in CK3 you actually wipe out armies when the battle ends within the "early battle" phase, so it's entirely feasible to completely destroy enemy armies. when your army is *really* superior you can often wipe out the enemy in a single battle. if it's just somewhat better you may have to whittle them down over a few battles until eventually they are small enough to wipe out the rest of them. or small enough so they can't siege down your castles due to lack of troops.
You also need to learn the battle mechanics cause there are things like perks and traits to reduce casualties and regiment units with "screen" value to ensure most of the army retreats intact. While "pursuit" value is for inflicting casualties on battles aftermath.
This is a known issue when your capital is at the coast, or within 1-2 clicks from a coast.
Example if you start as Haraldr Fairhair, you cannot really expand because you are in the middle of ALL the norse realms. You have to beat attackers at your capital so many times that leaving half your forces behind is enough to defend it reliably.
Many cultures like the Norse also start without siege technology, so a single siege of a castle would take many years, while the defenders can easily take your capital in a few months.
If you were sitting in Iceland instead, the distance would be too great so they wouldn't bother sailing all the way up there. Likewise any continental realm doesn't have this problem at all, because it would take attackers many years until they have sieged all counties on their way to your capital.
Having played Iceland a fair amount, I can assure you, they do come visiting!