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It isn't. You just don't know what fantastic things you can do with many sons and daughters in the long run. The idea of killing all kids but one comes by lazy map painters who don't understand what the game's about. If it does not fit your character role play wise leave them alive and get creative. Watch some good YT-fotage for inspiration, or just search this forum for many tips and ideas.
If you mean playing in partition, it's very simple system to play:
Land all your sons into a new duchy. So yes, you need to conquer/revoke the exact amount of duchies as you have sons.
You don't want them super powerful though, so just give them 1 capital county, rest counties to random peasant vassals, change all their feudal contracts to forced partition and slap over a duchy. And so it begins - now they are worried about managing their own stuff and their own vassal ant farm.Even if they manage to take control of half or even their entire duchy over their lifetime, it will split all the way across their kids, and these kids will fight each other to consolidate again and so on. Keep doing this for 1-2 generations and you are literally impossible to get deleted from the map. Eventually you just land all your bloodline from the search tool, because there are so many of you.
All daughters stay home in matrilineal marriage to breed your supermen (to farm good traits and to produce more males to land). All males get landed into new lands as you conquer. All females stay home breeding.
Then you open dynasty tree after 100 years and your PC crashes. Jokes aside - if you keep properly landing your bloodline, you will start seeing very interesting things some hundred years in. Since all of you are from same bloodline, eventually your interests are becoming their interests.
Partition is very simple system to play in, but you must have same amount of lands/titles to give away as you have sons. So if your wife managed to squeeze a son out right before you die, you're in trouble, but not so much really.
it's some suffering until you get to proper inheritance systems.
Not really. Causes a big prestige and renown. CK2 has the option to grant a son a bishopric. Why was that basic feature removed???
Nah - just have 2 sons max.
So does CK3, it's in the Patch notes.
You need Monasticism as one of you religious tenets to make courtiers "Take the Vows".
OK - good change. How easy is it to get enough piety for this tenet?
You keep the gold and men at arms.
The idea comes from not wanting to deal with the realm splitting and/or wanting the better kid, not map painting even though it can be a by product and not necessarily the goal; Besides you can paint the map even with all the realm splitting in CK3 far easier than you ever could in CK2. Honestly "what the game is about" is entirely up to the player (as marketing material suggested), there is no predefined right way to play it.
i'm just saying, if you're in a tight spot and don't want your lands to get split up on succession and you're not seeing another option...why not just disinherit then...? at least with disinherit you can keep them around and marry them to your nobles or re-inherit them in the next generation
Boring.
Also you can inherit them again if your main son dies. They knew partition would suck so they gave you that option. Renown is another currency you can use like prestige or piety.
I also think there needs to be more options with house and family members in the future.
After one or two generations there is not much difference from just a random vassal and the alliance thing quickly backfires in them calling you into hundreds of pointless wars across the globe like a free mercenary, especially when they are weak and you are strong (like, hey i am the ruler of 20 sheep go conquer that kingdom for me).
Also it seems that the ai is very strict about refusing to help you against family members but more than happy to gang up on the player.