Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=2236483116
Norse gets them when they advance to the next age - feudal and this is the tech you need to unlock in the culture tree to get it.
Other cultures get their units at different times:
https://steamcommunity.com/sharedfiles/filedetails/?id=2236483588
This is Gaelic - they get theirs on the last age.
Probably Top3
What makes you think that though? And what are the others from that top then? Huskarls literally have nothing else going for them other than countering both spearmen and archers. Generally that would mean you don't need cavalry, but you still need it since pursuit stat helps wiping stacks on retreat. And their stats are generally not much better over normal heavy inf. Certainly not that much of a boost that longbowmen, konni or palatini have over the "normal" version of the unit.
Actually the era is a very important consideration when making such "top 5" because the earlier you get them the sooner you can make use of them.
For example, Konni are amazing not only because of double pursuit stat but because you get them from the get go. And Gendarmes while look great on paper in reality you're unlikely to do any major warfare by late medieval, when your empire was already forged ages ago.
The ability to counter 2 different classes is huge
The fact that it counters different classes while not playing double duty with your grouping is important too
Groupings are Skirmish & Archers, Cavalry, Spear & Heavy. Since those are the Duchy Buildings.
The fact you can go Huskarls and Spearman and counter everything except Heavy Infantry and Skirmisher means you can basically control most battlefields
Also, you don't NEED pursuit. It's just nice to have.
Edit - For example
Landsknechts are Spearman that counters Spearman and Horses. However, their grouping, Heavy Infantry, also counters Spearman... Which is inherently limited.
While pursuit is not necessary strictly speaking, it is very comfortable to have. Obviously it only kicks off after the battle itself and you need something to win said battle in the first place.
Another consideration - unique horsemen regiments are inherently superior in that there is no military/economical trade off with them. Hunting and pastoral both buff your cavalry and bring you taxes, which is amazing. Another reason why Konni is the top unique unit for me as I personally value gold buildup of my domain more.