Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally I'm very happy they went for the darker theme, modern and more relaxed.
Also i'd rather have it a bit too dark than the blinding white of the imperator ui.
A recent Paradox Plaza discussion actually presented a side-by-side that really sold it for me.
https://forumcontent.paradoxplaza.com/public/599068/1598062413350.png
https://forumcontent.paradoxplaza.com/public/599067/1598062383428.png
(Poster noted that the CK3 caps were taken from Youtube, so they're fuzzy.)
Here are a couple of my own comparisons. Do excuse how ugly they are, I put them together quickly.
Various windows compared[i.imgur.com]
Cultural UI distinction compared[i.imgur.com]
You can see all this in the new UI as well, for what it's worth. Tactics appear beneath each commander, while the battle phase appears at the bottom center of the battle UI. I agree that it's not where we're used to it being, though. We veterans will definitely have to acclimate to the new positions and icons of things for a bit.
It looks like it's running under a very heavy sepia filter, with contrast, gamma, and brightness turned all the way down... but the artwork dev diaries show that the very artwork itself is a collection of dark brown smudges, reminiscent of Goya's black paintings.
I hope we at least get a gamma slider so that we can tell the various shades of dark brown appart, though that won't help with the absolute lack of any kind of contrast whatsoever (it's like some weird and very specific form of brain damage has erased the very concept of contrast itself from the minds of the developers and artists).
Some charitable soul will definitely have to reprocess all the artwork to try to bring up the contrast and saturation (inasmuch as that'll be possible when the artwork is mainly brown) and release it as a bugfix mod for the game to be playable without severe eyestrain.
Probably has to do with differences in eyesight.
While I wouldn't mind an increase in contrast, if done well... I believe you're exaggerating overmuch.
Compare side-by-side to Goya.[i.imgur.com] You'll find a vast difference. The backgrounds are a bit washed out, perhaps, but they want to be; the focus is on the character, not the scenery.
Compare CK3 to CK2.[i.imgur.com] You'll find the number of colors hasn't diminished; in fact, I daresay it's improved. The only difference is that the primary color has shifted from black-on-bright-beige to white-on-dark-blue.
Here I point out all the colors present in this one UI screen[i.imgur.com] which aren't some shade of dark brown. The image is deliberately set against one of the duller, darker browns color picked directly from the character backdrop to show just how many colors are actually in this shot.
I personally am very pleased with CK3's UI.
Either way, I do appreciate how much cleaner it looks when compared to CK2.