Coral Island

Coral Island

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Adam__86 Nov 19, 2023 @ 10:19am
How do you save whenever?
Without sleeping
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Showing 16-30 of 47 comments
Adam__86 Nov 19, 2023 @ 1:30pm 
Originally posted by LordBlade:
The "save on sleep" thing is traditional with farming sims and the like. Though it's a bad system that originally was done due to system limitations, and by no means should have been continued once it was possible to have proper saves.

But at the very least, this game needs an auto-save system (make one every in game hour say) and it only gets used if your game crashes or otherwise bugs out and you're forced to quit.

I wouldn't mind that

Currently there's times i don't play just because i may only want to play for 10min to do something then go
Misteline Nov 19, 2023 @ 1:34pm 
This game badly needs at least auto-save, but save anytime would be good as well. Not only because this game has a tendency to crash and glitch, but because its just a good quality of life feature that encourages healthy habits. Much better to be able to save and go do what you have to do IRL rather than pushing yourself or leaving the PC running because you lost track of time or need sleep or whatever.

Every time someone brings up the desire to be able to save when they want to in a game there's always at least one person who argues against it with the assertion that people would "cheat." I've never understood why people who presumably wouldn't save scum (since they're so concerned about it) seem convinced that others would and that somehow that's a problem in non-competitive single player games. Its unfortunate.
LyaranTirel Nov 19, 2023 @ 1:35pm 
I liked the hypocrisy of the guy that said "Why make it not manual save on a single player game? Because of scumming? You can just mod!"
Then another guy responds "then mod manual saving" and the first guy just loses it.

Hilarious! It was very entretaining
Adam__86 Nov 19, 2023 @ 1:40pm 
Originally posted by LyaranTirel:
I liked the hypocrisy of the guy that said "Why make it not manual save on a single player game? Because of scumming? You can just mod!"
Then another guy responds "then mod manual saving" and the first guy just loses it.

Hilarious! It was very entretaining

Because there isn't a save anytime mod,,, the point was save scumming is a moot argument when you can literally cheat because it doesn't matter in single player games. Also your definition of losing it is really wild
Roland Nov 19, 2023 @ 1:52pm 
Originally posted by Misteline:
Every time someone brings up the desire to be able to save when they want to in a game there's always at least one person who argues against it with the assertion that people would "cheat." I've never understood why people who presumably wouldn't save scum (since they're so concerned about it) seem convinced that others would and that somehow that's a problem in non-competitive single player games. Its unfortunate.

Perhaps if someone brings it up every time there might be something to that perspective more than just being concerned about how others play single-player. That is just you projecting motives onto people who you admit you don't understand in the first place.

I'll try to explain:

When playing a video game there is always the knowledge that it is just a game and mistakes don't really have any consequences. This is compounded when you can save at any point and effectively erase all the consequences of having made a bad decision. Even if I have the will power and desire to just self-impose restrictions on myself for the sake of role playing a more true-to-life experience there is just something so much better about the whole experience when that choice is out of my hands-- you know-- just like life which this type of game is striving to sim.

So my motivation has nothing to do with anyone else "cheating" but simply because I like the feeling of having no control over negating the consequences of my choices in the game just like in life. It is the same thing with survival games that have an iron man mode which automatically deletes the save when you die. Sure, I can just do that myself but I always know that I don't have to and it affects my gameplay and immersion. But when I set the game to iron man mode then I know that there is no do overs and every choice matters and that profoundly changes the feel of the game in a very positive direction in my opinion.

I wouldn't mind having a casual mode where people can save anytime and have several save slots as long as the traditional method of save at bedtime and only a single save that gets overwritten remains as a playable mode. That would be a great compromise.
Last edited by Roland; Nov 19, 2023 @ 1:54pm
Adam__86 Nov 19, 2023 @ 1:59pm 
2
Originally posted by Roland:
Originally posted by Misteline:
Every time someone brings up the desire to be able to save when they want to in a game there's always at least one person who argues against it with the assertion that people would "cheat." I've never understood why people who presumably wouldn't save scum (since they're so concerned about it) seem convinced that others would and that somehow that's a problem in non-competitive single player games. Its unfortunate.

Perhaps if someone brings it up every time there might be something to that perspective more than just being concerned about how others play single-player. That is just you projecting motives onto people who you admit you don't understand in the first place.

I'll try to explain:

When playing a video game there is always the knowledge that it is just a game and mistakes don't really have any consequences. This is compounded when you can save at any point and effectively erase all the consequences of having made a bad decision. Even if I have the will power and desire to just self-impose restrictions on myself for the sake of role playing a more true-to-life experience there is just something so much better about the whole experience when that choice is out of my hands-- you know-- just like life which this type of game is striving to sim.

So my motivation has nothing to do with anyone else "cheating" but simply because I like the feeling of having no control over negating the consequences of my choices in the game just like in life. It is the same thing with survival games that have an iron man mode which automatically deletes the save when you die. Sure, I can just do that myself but I always know that that I don't have to and it affects my gameplay and immersion. But when I set the game to iron man mode then I know that there is no do overs and every choice matters and that profoundly changes the feel of the game.

I wouldn't mind having a casual mode where people can save anytime and have several save slots as long as the traditional method of save at bedtime and only a single save that gets overwritten remains as a playable mode. That would be a great compromise.

Its not that deep

The truth is some people have unhealthy attachments to achievments in games, so when someone threatens to cheapen that irrelevant achievment with something that makes the experience easier they feel the need to shut it down despite the fact most people don't care how others play. There's a reason the vast majority of games have autosave when quitting or manual saving.
Roland Nov 19, 2023 @ 2:12pm 
Now who’s being critical of how others play….?

I’ve already stated that I’d be fine with a separate game mode that allows for manual saving so obviously I’m not the one with a problem with how others want to play. I just don’t want the current mechanic to be replaced for my own enjoyment as I already explained. Unlike you I am not speaking on behalf of some unknown group of people who has an unhealthy love of achievements or who care how other people play. I’m not trying to be “deep” here. I’m just explaining what I like and why I like it.
Last edited by Roland; Nov 19, 2023 @ 2:12pm
Adam__86 Nov 19, 2023 @ 2:18pm 
2
Originally posted by Roland:
Now who’s being critical of how others play….?

I’ve already stated that I’d be fine with a separate game mode that allows for manual saving so obviously I’m not the one with a problem with how others want to play. I just don’t want the current mechanic to be replaced for my own enjoyment as I already explained. Unlike you I am not speaking on behalf of some unknown group of people who has an unhealthy love of achievements or who care how other people play. I’m not trying to be “deep” here. I’m just explaining what I like and why I like it.

I don't care how others play BUT if someone else playing a game different to you invalidates your own enjoyment then that is a unhealthy mindset. Other people saving shouldn't invalidate YOUR enjoyment because it doesn't actively affect you. Do you feel like your achievments in games are wasted if others cheat? Save literally doesn't affect you no matter how you feel because its OPTIONAL
syzara Nov 19, 2023 @ 2:23pm 
Originally posted by LordBlade:
The "save on sleep" thing is traditional with farming sims and the like. Though it's a bad system that originally was done due to system limitations, and by no means should have been continued once it was possible to have proper saves.

But at the very least, this game needs an auto-save system (make one every in game hour say) and it only gets used if your game crashes or otherwise bugs out and you're forced to quit.
Same with 'save points' on a lot of console games. I prefer to save 'whenever' but also have auto saves. Simply because I forget to save for a long time when I'm too busy.

As for Sandrock; that game has passed the 'cozy farm sim' and went 'building adventure game' if you ask me. I love it.
Roland Nov 19, 2023 @ 2:27pm 
Originally posted by LordBlade:
The "save on sleep" thing is traditional with farming sims and the like. Though it's a bad system that originally was done due to system limitations, and by no means should have been continued once it was possible to have proper saves.

But at the very least, this game needs an auto-save system (make one every in game hour say) and it only gets used if your game crashes or otherwise bugs out and you're forced to quit.

Sorry but I have to strongly disagree. There were many RPG games that came out before Harvest Moon made its debut that had save anytime or at the least save spots. Saving at bedtime was not a result of tech limitations. Legend of Zelda came out five years before Harvest Moon and Pokémon came out a year before and had no system limits to allow saving at any time or at least at specific places.

The save structure was a deliberate design choice and brought a definitely different feel than previous RPGs and adventure games that allowed saves to be done whenever.

Whether it is a good or bad system seems to depend on what different people want from the game.
Roland Nov 19, 2023 @ 2:34pm 
Originally posted by Adam__86:
Originally posted by Roland:
Now who’s being critical of how others play….?

I’ve already stated that I’d be fine with a separate game mode that allows for manual saving so obviously I’m not the one with a problem with how others want to play. I just don’t want the current mechanic to be replaced for my own enjoyment as I already explained. Unlike you I am not speaking on behalf of some unknown group of people who has an unhealthy love of achievements or who care how other people play. I’m not trying to be “deep” here. I’m just explaining what I like and why I like it.

I don't care how others play BUT if someone else playing a game different to you invalidates your own enjoyment then that is a unhealthy mindset. Other people saving shouldn't invalidate YOUR enjoyment because it doesn't actively affect you. Do you feel like your achievments in games are wasted if others cheat? Save literally doesn't affect you no matter how you feel because its OPTIONAL

I don’t think you read my explanation for why I like the current mechanic very carefully. You are the one who brought up people who like achievements and now seem to be acting like that’s who I am.

I don’t think I need to repeat myself. I like the mechanic of save at bedtime for the reasons I described above. I’m fine with a separate casual mode for saving anytime. I don’t want the current mechanic replaced. I don’t care about achievements and I don’t look down on people who do.

I’ve got one person telling me I care about how others play the game and I’ve got another telling me I care about achievements and in both cases THEY are the ones who brought those things up and ignore the parts of my posts where I point out I don’t care about those things. What gives? Lol
misosoop Nov 19, 2023 @ 4:16pm 
Honestly, I don't care if I can save anywhere anytime, I'd be happy if there was just a diary with a save option so I didn't have to go to sleep and waste a day/lose my progress because something came up IRL.

The "write in your journal on your farm anytime" IS a system implemented by later Harvest Moon/Story of Seasons games. I don't know why they wouldn't include at least that much.
Adam__86 Nov 20, 2023 @ 10:56am 
Originally posted by Roland:
Originally posted by Adam__86:

I don't care how others play BUT if someone else playing a game different to you invalidates your own enjoyment then that is a unhealthy mindset. Other people saving shouldn't invalidate YOUR enjoyment because it doesn't actively affect you. Do you feel like your achievments in games are wasted if others cheat? Save literally doesn't affect you no matter how you feel because its OPTIONAL

I don’t think you read my explanation for why I like the current mechanic very carefully. You are the one who brought up people who like achievements and now seem to be acting like that’s who I am.

I don’t think I need to repeat myself. I like the mechanic of save at bedtime for the reasons I described above. I’m fine with a separate casual mode for saving anytime. I don’t want the current mechanic replaced. I don’t care about achievements and I don’t look down on people who do.

I’ve got one person telling me I care about how others play the game and I’ve got another telling me I care about achievements and in both cases THEY are the ones who brought those things up and ignore the parts of my posts where I point out I don’t care about those things. What gives? Lol

Dude, your whole argument against it is because you find the game more challenging without save and for some bizarre mindset you have you deem an OPTION invalidates this for you. I don't know why you mentioned Iron Man mode... Its a cozy farm sim not some hardcore survival or souls game. Nothing about this game is challenging or has consequences.
Adam__86 Nov 20, 2023 @ 10:58am 
Originally posted by misosoop:
Honestly, I don't care if I can save anywhere anytime, I'd be happy if there was just a diary with a save option so I didn't have to go to sleep and waste a day/lose my progress because something came up IRL.

The "write in your journal on your farm anytime" IS a system implemented by later Harvest Moon/Story of Seasons games. I don't know why they wouldn't include at least that much.

This 100% it just feels like they cba to add it
Cutlass Jack Nov 20, 2023 @ 11:28am 
Not being able to save is a real gamekiller for me. If for no other reason than you can't just take a break from the game whenever you want.

If I get sleepy and want to go to real world bed (or do anything at all in the real world) I can't just stop playing and come back to it.

I'm perfectly fine with autosaves only happening at bedtime. But only having a single autosave to keep my progress seems a recipe for disaster.
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Date Posted: Nov 19, 2023 @ 10:19am
Posts: 47