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I wouldn't mind that
Currently there's times i don't play just because i may only want to play for 10min to do something then go
Every time someone brings up the desire to be able to save when they want to in a game there's always at least one person who argues against it with the assertion that people would "cheat." I've never understood why people who presumably wouldn't save scum (since they're so concerned about it) seem convinced that others would and that somehow that's a problem in non-competitive single player games. Its unfortunate.
Then another guy responds "then mod manual saving" and the first guy just loses it.
Hilarious! It was very entretaining
Because there isn't a save anytime mod,,, the point was save scumming is a moot argument when you can literally cheat because it doesn't matter in single player games. Also your definition of losing it is really wild
Perhaps if someone brings it up every time there might be something to that perspective more than just being concerned about how others play single-player. That is just you projecting motives onto people who you admit you don't understand in the first place.
I'll try to explain:
When playing a video game there is always the knowledge that it is just a game and mistakes don't really have any consequences. This is compounded when you can save at any point and effectively erase all the consequences of having made a bad decision. Even if I have the will power and desire to just self-impose restrictions on myself for the sake of role playing a more true-to-life experience there is just something so much better about the whole experience when that choice is out of my hands-- you know-- just like life which this type of game is striving to sim.
So my motivation has nothing to do with anyone else "cheating" but simply because I like the feeling of having no control over negating the consequences of my choices in the game just like in life. It is the same thing with survival games that have an iron man mode which automatically deletes the save when you die. Sure, I can just do that myself but I always know that I don't have to and it affects my gameplay and immersion. But when I set the game to iron man mode then I know that there is no do overs and every choice matters and that profoundly changes the feel of the game in a very positive direction in my opinion.
I wouldn't mind having a casual mode where people can save anytime and have several save slots as long as the traditional method of save at bedtime and only a single save that gets overwritten remains as a playable mode. That would be a great compromise.
Its not that deep
The truth is some people have unhealthy attachments to achievments in games, so when someone threatens to cheapen that irrelevant achievment with something that makes the experience easier they feel the need to shut it down despite the fact most people don't care how others play. There's a reason the vast majority of games have autosave when quitting or manual saving.
I’ve already stated that I’d be fine with a separate game mode that allows for manual saving so obviously I’m not the one with a problem with how others want to play. I just don’t want the current mechanic to be replaced for my own enjoyment as I already explained. Unlike you I am not speaking on behalf of some unknown group of people who has an unhealthy love of achievements or who care how other people play. I’m not trying to be “deep” here. I’m just explaining what I like and why I like it.
I don't care how others play BUT if someone else playing a game different to you invalidates your own enjoyment then that is a unhealthy mindset. Other people saving shouldn't invalidate YOUR enjoyment because it doesn't actively affect you. Do you feel like your achievments in games are wasted if others cheat? Save literally doesn't affect you no matter how you feel because its OPTIONAL
As for Sandrock; that game has passed the 'cozy farm sim' and went 'building adventure game' if you ask me. I love it.
Sorry but I have to strongly disagree. There were many RPG games that came out before Harvest Moon made its debut that had save anytime or at the least save spots. Saving at bedtime was not a result of tech limitations. Legend of Zelda came out five years before Harvest Moon and Pokémon came out a year before and had no system limits to allow saving at any time or at least at specific places.
The save structure was a deliberate design choice and brought a definitely different feel than previous RPGs and adventure games that allowed saves to be done whenever.
Whether it is a good or bad system seems to depend on what different people want from the game.
I don’t think you read my explanation for why I like the current mechanic very carefully. You are the one who brought up people who like achievements and now seem to be acting like that’s who I am.
I don’t think I need to repeat myself. I like the mechanic of save at bedtime for the reasons I described above. I’m fine with a separate casual mode for saving anytime. I don’t want the current mechanic replaced. I don’t care about achievements and I don’t look down on people who do.
I’ve got one person telling me I care about how others play the game and I’ve got another telling me I care about achievements and in both cases THEY are the ones who brought those things up and ignore the parts of my posts where I point out I don’t care about those things. What gives? Lol
The "write in your journal on your farm anytime" IS a system implemented by later Harvest Moon/Story of Seasons games. I don't know why they wouldn't include at least that much.
Dude, your whole argument against it is because you find the game more challenging without save and for some bizarre mindset you have you deem an OPTION invalidates this for you. I don't know why you mentioned Iron Man mode... Its a cozy farm sim not some hardcore survival or souls game. Nothing about this game is challenging or has consequences.
This 100% it just feels like they cba to add it
If I get sleepy and want to go to real world bed (or do anything at all in the real world) I can't just stop playing and come back to it.
I'm perfectly fine with autosaves only happening at bedtime. But only having a single autosave to keep my progress seems a recipe for disaster.