Coral Island

Coral Island

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Valk Dec 28, 2024 @ 5:42am
The future for Multiplayer
Obviously, this is the beta test. It isn't the final version, and stuff is going to change. I'm just wondering if anyone knows if the developers (or modders) have confirmed any of these aspects in regards to the plans for the multiplayer mode.

1) Obviously, festival minigames don't work as is. I would assume the plan is to make the function in multiplayer, but the question I have is mostly whether they will remain as individual minigames, or whether you'll be able to challenge your friends in them. Yes I get that having 3 friends doing it would mean you'd lose any NPCs that way, but still.

2) I didn't see an option to use it in the test, but there seems to be a setting that you can't interact with to do with a shared wallet. Will this be coming for the full version? Individual wallets in the test just felt...iffy.

3) Obviously, the saves from before the test were incompatible with the test itself, but I'm wondering if the system will be able to function like it does in Stardew in the full release. You can start a world in singleplayer, and then someone can join it later on without it needing to be made from scratch as a multiplayer only one (because at that point, surely it would be pointless to even have singleplayer-only worlds when you could have the same effect by just playing multiplayer with disabled joins)

4) Are there plans to implement scaling of goals based on player count. Eg, if there are 3 players then all of the lake bundles cost 3x as much. Yes, I know most people won't use it, but I'm just wondering if it is planned at all seeing as there's the "durability" multiplier setting for things like rocks and trash.

5) I don't understand how modding works at all, but I'm wondering if it will be possible for multiplayer mods to exist. Ofcourse, I do understand that there's no guarantee either way until it fully releases, but I guess I'm wondering if the modders are going to give it a shot if it is possible to do.

6) Will achievements be enabled in multiplayer worlds. I'd assume that if so then things like "complete fish bestiary" would still be based on a player's individual notebook and not server-wide, but I'd like to at least see them enabled for all players individually. Always feels like a shame when achievements are host-only. (Also no, this isn't a place to start an argument over whether people should enjoy achievements or not, so don't even try. I'm just asking.)

7) Obviously the most glaring thing though is going to be this one: Do we know even a slight estimate as to the roadmap for multiplayer. I get that stuff can happen between now and then, but I'm just wondering if the devs have confirmed any estimated timeframe or not.

I get that discord is going to be both a faster and probably more direct place to get these answers, but I'm not really interested in joining public discord servers at all, so please don't just say something like "go ask on discord".
Date Posted: Dec 28, 2024 @ 5:42am
Posts: 0