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That said, there are some elements of this game that do genuinely feel utterly derivative. I know Stardew Valley borrowed heavily the basic features of, say, Harvest Moon and Rune Factory, so I don't mean to suggest that Stardew Valley is the OG farming simulator game by any means. But the fact that, for example, weeds even drop fibre in Coral Island feels like a direct carbon copy.
Coral Island is beautiful and has a lot to praise and look forward to. That can be (and indeed is) true. It can also be true at the same time that it has borrowed even very small, granular details from Stardew Valley. Acknowledging those two truths doesn't make the game any less enjoyable, necessarily, but dismissing that Coral Island has been heavily influenced by Stardew Valley doesn't make it any less true either.
Considering that fiber is from the cellulose of plants in real life, it makes sense that weeds/grass would drop fiber (& seeds) in a video game.
I wouldn't call an expected behavior derivative, it carries an unnecessarily negative connotation. I think it's weirder that older farming games didn't drop items from weeds/grass like they did with logs/rocks, I'm happy someone improved the experience and now it's normalized
I'm not saying it's not rational, and I'm not saying it's "bad" that Coral Island has carried forward this behaviour. All I mean is, people are so quick to denounce that Coral Island is very similar to Stardew Valley, in even small ways. And I think there is precisely zero harm is acknowledging that it is. Accepting that Coral Island has repurposed or reiterated on many of the concepts from one or many other games doesn't make Coral Island any less enjoyable or valuable to the genre.
COD also releases the same game like every year with different graphics.
Given how popular SDV and similar games are with its target audience, you'd think people would be happier to have more of what they love.
SDV isn't in early access though and was never released in EA, while Coral Island is, so maybe a lot of the desired features missing from SDV and other inspired works will be added at a later date.
I was being literal. But I do not think that CI will have as many options as SDV even when it gets released. Generally dev's move from project to project, very few will stick with one passion project and do many many years of updating with new features and QoL. Once the game is released, I predict the updates will slow to a crawl (if they aren't already slow during EA).
Not saying this to bash the game, it's just how it generally goes with most games.