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번역 관련 문제 보고
This is the example I just talked about from above. The copium is hard on this one
Have you actually played this game for a long time, or did you do a few days before doing this thread?
They might have released this as 1.0, but it's riddled with so many bugs that they shouldn't have bothered and kept it as EA.
Don't get me wrong, I still love playing this game, but it's bugs have stopped my motivation to play more than once.
Meanwhile, Stardew Valley might have been created by one person, but not once have I experienced one bug or glaring issue that stopped my game completely.
Oh darling... You really think SV didn't have any bug? Just look at their change log history. Besides, SV is a 2D pixel game that is very VERY easy to program. That's why there is so many mods
And I'm also unsure why we needed to bring this thread back to talk about the buggy 1.0 full release of Coral Island when there are several threads talking about it that are current.
I like this genre, and I've tried a number of games, played some. None of the others ever made me feel that I was playing a shameless ripoff of another. Yes, the concepts are similar, or even identical, but the devs have always had their own vision, something that they brought to the game that was different, that was theirs.
Hokko Life has replanting trees, and crafting your own items, or needing to create your own lamps to go deeper into the mine, instead of searching for items in rocks. Sun Haven has a lot of exploring amongst other things. In Witch of Fern Island you get the magic, the parallel worlds, the familiar, the magical plants and more. The ones that differentiate themselves the most are the "My time in Portia" and "My time in Sandrock" games, from the ones I've seen. I haven't played any games that don't work on PC, so I can't speak for those, but bringing a game to another platform would be a reason that makes more sense for copying a game.
Others have more things in common. One can have you finding keys to the mine's next floor, while another has you finding a hole to jump down, for example. Same concept, but slightly different visual. Or one can have you find tomorrow's weather through magic, or by asking a hermit on the mountain, or with some crafted device.
No matter the similarities. Every game has their own set of different items and quests.
But Coral island does the exact same thing, down to the last details, as stardew. You go to the mine, mine rocks, find a hole, jump down, find a geode, go to the NPC to get it open. The farm works with the identical way, not similar, identical. I've yet to see another game do that. Now, I've only tried it for a couple of hours at a friend's. But the only difference, so far, is the graphics.
I've seen posts online claiming that Coral Island has even copied Stardew's quests. Now, I've never seen 2 games with the same quests, and I've been gaming since the 90s.
That's it. I feel that the devs didn't even try to find their own way to do anything at all.
Something feels very wrong and corrupt about this. I'm glad I tried this game before paying for it.
When you first arrive, the carpenters are working on your house, the mayor makes a joke about their poor work, and the carpenters pretend to be offended by said joke.
It's, uh. Yeah. I'm not sure why anyone would dispute this observation. I was originally happy to just have more of the same (and I expected them to change that before release, tbh), but given the 1.0 issues....lol.
Oh darling.... You are so innocent. You probably don't even know that the stardew creator himself told that he basically copy-pasted Harvest Moon to make his game....
Mining:
The combat is different and so are the monsters. Finding and opening geodes is an extremely common mechanic that is also present in a bunch of other farming games. You're basically complaining that two FPS games both have a reload mechanic. The weapon and tool modification system is also more involved in Coral Island and available to the player at a much earlier point.
Farming:
SDV doesn't let you upgrade crop quality and doesn't have two-season-crops, they also don't allow you to harvest with a sickle. Farm space is significantly bigger and sprinklers cheaper to come by. Instead of Junimo Huts that harvest for you, you can upgrade sprinklers and unlocking the Junimo equivalent allows you to move things on the farm map, something that doesn't exist in SDV
Fishing:
Exists in both games but the mechanics are very different
Things that don't exist in SDV at all:
Diving and everything else underwater
Bug Catching
In the main story in SDV you basically help a town resist being taken over by a big corporation (or help the corporation take over the town) and the nature spirits are an optional side thought. The corporation is out for profit and their main victims are their employees and local stores.
In Coral Island, the whole game and main story revolves around restoring nature and building a sustainable tourist spot. The corporation's main victims are nature and the merfolk.
Yes it does. Corn, sunflower, ancient fruit, and the list goes on.
Yes it does. Done at Robin's.
You could at least try making your comparison truthful.
Agreed. I bought this game because everyone raved about it, and I was turned off by it in the first 30 minutes of game play because it is such a blatant rip of SDV.
Coral Island has crops that last for two full years which is what I meant by two season crops.
Robin allows you to move buildings, Coral Island has that (through the carpenter) and another feature that allows you to move anything on the farm without having to tear it down, including planted crops, trees and the like.
If you look at my profile, you'll note that I have 100% in Stardew at nearly 600 hours played, 100% in Story of Seasons Pioneers of Olive Town at 200 hours played and I'm currently sitting at 85 hours in Coral Island. Outside of very recent updates to SDV or POOT I'm pretty sure there isn't much in either of those games I haven't seen and they're more similar to each other than Coral Island is to SDV. And I love all three of those games because I enjoy the genre and they each have their own strengths and weaknesses.
Instead of just harping on "this is just a clone" of another game, play it for it's individuality, or don't play it. Your choice, but stop with the infantile back and forth.
Really elevating the discourse here yourself. Oh, wait--