Coral Island

Coral Island

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turvarya 2022년 10월 13일 오전 12시 01분
5
This is just a Stardew Valley Clone
And Stardew Valley was just a clone of Harvest Moon.

It's like people take games, they like and try to improve on them.
Has anybody ever thought about that?
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LyaranTirel 2023년 11월 24일 오후 12시 43분 
Arandur87님이 먼저 게시:
Same genre =/= clone though.

Yes, Stardew copied many ideas from Harvest Moon, Story of Seasons and what not. True. But Coral Island straight out copied basically everything from Stardew 1 to 1, even the idea for the story/motivation to build your farm.
The museum? The mine? The "Community Center" aka Shrine. I mean, come on.

It's not a bad thing to copy good stuff, but outright reskinning a game is something else^^

This is the example I just talked about from above. The copium is hard on this one
Melfix 2023년 11월 24일 오후 2시 33분 
turvarya님이 먼저 게시:
It's like people take games, they like and try to improve on them.
Has anybody ever thought about that?

Have you actually played this game for a long time, or did you do a few days before doing this thread?

They might have released this as 1.0, but it's riddled with so many bugs that they shouldn't have bothered and kept it as EA.

Don't get me wrong, I still love playing this game, but it's bugs have stopped my motivation to play more than once.

Meanwhile, Stardew Valley might have been created by one person, but not once have I experienced one bug or glaring issue that stopped my game completely.
LyaranTirel 2023년 11월 24일 오후 3시 29분 
Melfix님이 먼저 게시:
turvarya님이 먼저 게시:
It's like people take games, they like and try to improve on them.
Has anybody ever thought about that?

Have you actually played this game for a long time, or did you do a few days before doing this thread?

They might have released this as 1.0, but it's riddled with so many bugs that they shouldn't have bothered and kept it as EA.

Don't get me wrong, I still love playing this game, but it's bugs have stopped my motivation to play more than once.

Meanwhile, Stardew Valley might have been created by one person, but not once have I experienced one bug or glaring issue that stopped my game completely.

Oh darling... You really think SV didn't have any bug? Just look at their change log history. Besides, SV is a 2D pixel game that is very VERY easy to program. That's why there is so many mods
Meslyin 2023년 11월 24일 오후 3시 37분 
Did y'all really resurrect this thread to say this? We all know it's a farming game like Stardew, just like Stardew is like Harvest Moon.
And I'm also unsure why we needed to bring this thread back to talk about the buggy 1.0 full release of Coral Island when there are several threads talking about it that are current.
Lyra 2024년 2월 17일 오전 4시 04분 
Warbear님이 먼저 게시:
And Tekken is just a streetfighter clone, and world of warcraft is just an EverQuest clone.

This may be a shock to you, but there can be more than one game of the same genre.


I like this genre, and I've tried a number of games, played some. None of the others ever made me feel that I was playing a shameless ripoff of another. Yes, the concepts are similar, or even identical, but the devs have always had their own vision, something that they brought to the game that was different, that was theirs.

Hokko Life has replanting trees, and crafting your own items, or needing to create your own lamps to go deeper into the mine, instead of searching for items in rocks. Sun Haven has a lot of exploring amongst other things. In Witch of Fern Island you get the magic, the parallel worlds, the familiar, the magical plants and more. The ones that differentiate themselves the most are the "My time in Portia" and "My time in Sandrock" games, from the ones I've seen. I haven't played any games that don't work on PC, so I can't speak for those, but bringing a game to another platform would be a reason that makes more sense for copying a game.


Others have more things in common. One can have you finding keys to the mine's next floor, while another has you finding a hole to jump down, for example. Same concept, but slightly different visual. Or one can have you find tomorrow's weather through magic, or by asking a hermit on the mountain, or with some crafted device.

No matter the similarities. Every game has their own set of different items and quests.

But Coral island does the exact same thing, down to the last details, as stardew. You go to the mine, mine rocks, find a hole, jump down, find a geode, go to the NPC to get it open. The farm works with the identical way, not similar, identical. I've yet to see another game do that. Now, I've only tried it for a couple of hours at a friend's. But the only difference, so far, is the graphics.

I've seen posts online claiming that Coral Island has even copied Stardew's quests. Now, I've never seen 2 games with the same quests, and I've been gaming since the 90s.

That's it. I feel that the devs didn't even try to find their own way to do anything at all.

Something feels very wrong and corrupt about this. I'm glad I tried this game before paying for it.
Lyra 님이 마지막으로 수정; 2024년 2월 17일 오전 4시 16분
Halcyforn 2024년 2월 17일 오전 7시 45분 
i know its simple game etc mechanic crafting its copy paste yes but they have still place to improve, the underwater is the best diff but still the same thing in farming game you go mine or fishing most of time, they have nice idea, its good for people if they dont like star dev valley graphic but rly for now the game give feeling its still unfinished and rushed. if they want be more creative they need add something to crops like freshnest or more guality things even size,
Sunny 2024년 2월 18일 오후 12시 00분 
Lyra님이 먼저 게시:
I've seen posts online claiming that Coral Island has even copied Stardew's quests.

When you first arrive, the carpenters are working on your house, the mayor makes a joke about their poor work, and the carpenters pretend to be offended by said joke.

It's, uh. Yeah. I'm not sure why anyone would dispute this observation. I was originally happy to just have more of the same (and I expected them to change that before release, tbh), but given the 1.0 issues....lol.
Sunny 님이 마지막으로 수정; 2024년 2월 18일 오후 12시 02분
LyaranTirel 2024년 2월 18일 오후 12시 38분 
Lyra님이 먼저 게시:
Warbear님이 먼저 게시:
And Tekken is just a streetfighter clone, and world of warcraft is just an EverQuest clone.

This may be a shock to you, but there can be more than one game of the same genre.


But Coral island does the exact same thing, down to the last details, as stardew. You go to the mine, mine rocks, find a hole, jump down, find a geode, go to the NPC to get it open. The farm works with the identical way, not similar, identical. I've yet to see another game do that. Now, I've only tried it for a couple of hours at a friend's. But the only difference, so far, is the graphics.

I've seen posts online claiming that Coral Island has even copied Stardew's quests. Now, I've never seen 2 games with the same quests, and I've been gaming since the 90s.

That's it. I feel that the devs didn't even try to find their own way to do anything at all.

Something feels very wrong and corrupt about this. I'm glad I tried this game before paying for it.

Oh darling.... You are so innocent. You probably don't even know that the stardew creator himself told that he basically copy-pasted Harvest Moon to make his game....
Sashimi 2024년 2월 19일 오전 5시 16분 
Lyra님이 먼저 게시:

But Coral island does the exact same thing, down to the last details, as stardew. You go to the mine, mine rocks, find a hole, jump down, find a geode, go to the NPC to get it open. The farm works with the identical way, not similar, identical. I've yet to see another game do that. Now, I've only tried it for a couple of hours at a friend's. But the only difference, so far, is the graphics.

Mining:
The combat is different and so are the monsters. Finding and opening geodes is an extremely common mechanic that is also present in a bunch of other farming games. You're basically complaining that two FPS games both have a reload mechanic. The weapon and tool modification system is also more involved in Coral Island and available to the player at a much earlier point.

Farming:
SDV doesn't let you upgrade crop quality and doesn't have two-season-crops, they also don't allow you to harvest with a sickle. Farm space is significantly bigger and sprinklers cheaper to come by. Instead of Junimo Huts that harvest for you, you can upgrade sprinklers and unlocking the Junimo equivalent allows you to move things on the farm map, something that doesn't exist in SDV

Fishing:
Exists in both games but the mechanics are very different

Things that don't exist in SDV at all:
Diving and everything else underwater
Bug Catching

In the main story in SDV you basically help a town resist being taken over by a big corporation (or help the corporation take over the town) and the nature spirits are an optional side thought. The corporation is out for profit and their main victims are their employees and local stores.

In Coral Island, the whole game and main story revolves around restoring nature and building a sustainable tourist spot. The corporation's main victims are nature and the merfolk.
Sunny 2024년 2월 19일 오후 2시 12분 
Sashimi님이 먼저 게시:
doesn't have two-season-crops

Yes it does. Corn, sunflower, ancient fruit, and the list goes on.

allows you to move things on the farm map, something that doesn't exist in SDV

Yes it does. Done at Robin's.

You could at least try making your comparison truthful.
Sunny 님이 마지막으로 수정; 2024년 2월 19일 오후 2시 15분
Naranelcat 2024년 2월 19일 오후 6시 57분 
Arandur87님이 먼저 게시:
Same genre =/= clone though.

Yes, Stardew copied many ideas from Harvest Moon, Story of Seasons and what not. True. But Coral Island straight out copied basically everything from Stardew 1 to 1, even the idea for the story/motivation to build your farm.
The museum? The mine? The "Community Center" aka Shrine. I mean, come on.

It's not a bad thing to copy good stuff, but outright reskinning a game is something else^^
So technically if we're talking timelines Boukujou did the reward bundles thing first even just looking at Animal Parade/TOT but to an extent that concept was there from the 64 days doing long secret fetch quests like the Kifu faries. Bundles aren't a new concept in the genre and ConcernedApe didn't do that part first (though he is the OG of Coop Farming RPGs!) Seriously take a look at HM Tree of Tranquility or as I called it back in the day "Harvest Moon Saving the World by Making Rainbows".
Maljen 2024년 2월 20일 오후 6시 13분 
Arandur87님이 먼저 게시:
Same genre =/= clone though.

Yes, Stardew copied many ideas from Harvest Moon, Story of Seasons and what not. True. But Coral Island straight out copied basically everything from Stardew 1 to 1, even the idea for the story/motivation to build your farm.
The museum? The mine? The "Community Center" aka Shrine. I mean, come on.

It's not a bad thing to copy good stuff, but outright reskinning a game is something else^^

Agreed. I bought this game because everyone raved about it, and I was turned off by it in the first 30 minutes of game play because it is such a blatant rip of SDV.
Sashimi 2024년 2월 21일 오전 10시 03분 
Sunny님이 먼저 게시:
Sashimi님이 먼저 게시:
doesn't have two-season-crops

Yes it does. Corn, sunflower, ancient fruit, and the list goes on.

allows you to move things on the farm map, something that doesn't exist in SDV

Yes it does. Done at Robin's.

You could at least try making your comparison truthful.

Coral Island has crops that last for two full years which is what I meant by two season crops.

Robin allows you to move buildings, Coral Island has that (through the carpenter) and another feature that allows you to move anything on the farm without having to tear it down, including planted crops, trees and the like.

If you look at my profile, you'll note that I have 100% in Stardew at nearly 600 hours played, 100% in Story of Seasons Pioneers of Olive Town at 200 hours played and I'm currently sitting at 85 hours in Coral Island. Outside of very recent updates to SDV or POOT I'm pretty sure there isn't much in either of those games I haven't seen and they're more similar to each other than Coral Island is to SDV. And I love all three of those games because I enjoy the genre and they each have their own strengths and weaknesses.
|FG| Grethor |IOA| 2024년 2월 21일 오후 10시 09분 
How abut instead of just complaining, insulting each other, and just being obnoxious in general, you each go play the game you like and drop it? There are a few things in this game that are unique, and some things that are 1 to 1 clones. So what? The top played and selling games today are literally clones with some improvements of games from 30-40 years ago. If you get down to it, there are few few games these days that are completely original, and are just continuing improvements and builds off their predecessors. Heck even games like the original Zelda are just clones of Atari games from the 1970's. Bullet hell games have existed since the early 80's with games like Galaga.
Instead of just harping on "this is just a clone" of another game, play it for it's individuality, or don't play it. Your choice, but stop with the infantile back and forth.
Sunny 2024년 2월 22일 오전 10시 51분 
|FG| Grethor |IOA|님이 먼저 게시:
stop with the infantile back and forth.

Really elevating the discourse here yourself. Oh, wait--
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