Coral Island

Coral Island

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twistedoldloony 30 jul. 2024 às 0:30
Too many qualities of forageables!
This game REALLY needs a foraging perk of once you max out the skill ALL scavengables will be the highest quality. Like Stardew Valley has. Just that simple change would make scavenging SOOOO much more pleasant! Actually it would be nice for all the skills to get some kind of bonus once they are maxed out!!
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Deputy Dawg 30 jul. 2024 às 0:40 
Originalmente postado por twistedoldloony:
This game REALLY needs a foraging perk of once you max out the skill ALL scavengables will be the highest quality. Like Stardew Valley has. Just that simple change would make scavenging SOOOO much more pleasant! Actually it would be nice for all the skills to get some kind of bonus once they are maxed out!!
I'd like to suggest a solution that would work for me. Have a mastery bonus that allows different qualities of collectables to stack in the backpack (but not in chests). Or maybe a really, really large backpack with 100 slots.

Either would make such a big QOL improvement
SimuLord 30 jul. 2024 às 10:44 
They need to take a page from the My Time games, which let you haul around pretty much everything under the sun in your backpack to the point where you almost never even need to have chests. Sure, you had to buy the slots, but with the DLC content expanding the size of the inventory, you could hold over 350 unique items in there.

Also from My Time at Sandrock specifically, the ability to access anything in inventory or storage anywhere in the game world. HUGE QoL improvement (that their playerbase asked for after it wasn't in Portia) that makes that game a delight to play.
Última alteração por SimuLord; 30 jul. 2024 às 10:55
twistedoldloony 30 jul. 2024 às 11:30 
Yeah I was recently playing Wylde Flowers and it totally spoiled me because there is literally ZERO inventory maintenance. You can just hold everything on you at all times! It's great! It's so nice not having to go find stuff in 800 chests!

I had taken a break from Coral Island and man it was hard coming back to the same save file! I remember every time I went back to Stardew Valley I had to start a new file which is probably the reason that it is my most played game but I also haven't ever done everything there is to do in it!

It's so hard to come back and wonder where you were in your play-through and where you put all your crap! But I don't want to restart this game because I like the boost I got from the money I had earned before 1.0 dropped! I keep going and opening chests to re-familiarize myself with where I put everything but I'm doing it so much that it feels borderline obsessive.
Puchbol 30 jul. 2024 às 12:32 
Originalmente postado por twistedoldloony:
...It's so hard to come back and wonder where you were in your play-through and where you put all your crap! But I don't want to restart this game because I like the boost I got from the money I had earned before 1.0 dropped! I keep going and opening chests to re-familiarize myself with where I put everything but I'm doing it so much that it feels borderline obsessive.

I got around that issue by renaming the chests; it's a lot less hassle walking past a chest and seeing 'Flowers' or 'Grain' pop up instead of 'Chest'.
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Postado a: 30 jul. 2024 às 0:30
Comentários: 4