Coral Island

Coral Island

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Bronzeborg Jul 24, 2024 @ 4:02pm
so i just started my underwater farm...
and i just leave my wife and kids back on land? and go live underwater on my own? wtaf?
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Showing 1-11 of 11 comments
Piperbird Jul 24, 2024 @ 4:03pm 
You know you can go home, right?
medledan16 Jul 24, 2024 @ 6:10pm 
Originally posted by Bronzeborg:
and i just leave my wife and kids back on land? and go live underwater on my own? wtaf?

I quit Sun Haven when I learned I needed to make a 2nd entirely new farm. Wow. Okay, dropped this game too.
binder_diego Jul 24, 2024 @ 6:17pm 
Originally posted by medledan16:
Originally posted by Bronzeborg:
and i just leave my wife and kids back on land? and go live underwater on my own? wtaf?

I quit Sun Haven when I learned I needed to make a 2nd entirely new farm. Wow. Okay, dropped this game too.

I have sun haven...there's a 3rd farm...(that's when I've quit it btw)
Piperbird Jul 25, 2024 @ 4:23am 
Guys. It takes like 10 minutes every morning to take care of your underwater farm. You're all way over reacting here.
Melfix Jul 25, 2024 @ 4:33am 
There's a teleport point from your underwater farm and the regular farm.

By the time you unlock the underwater farm, your regular farm is mostly automated and doesn't require much work.

This dilemma is the same with Stardew Valley getting the Ginger Island. Which was solved in the same way: teleport points.
medledan16 Jul 25, 2024 @ 6:04am 
Originally posted by Piperbird:
Guys. It takes like 10 minutes every morning to take care of your underwater farm. You're all way over reacting here.

Okay, good to know. I just got burned in Sun Haven, with the massive grind.
SimuLord Jul 25, 2024 @ 8:15am 
Extra farms are "better idea on paper than in practice" in this genre, although there always seems to be a subset of fans who like them.

To Coral Island's credit, automation is one of its strengths mechanically (and you can slow down time), so it's far better able to handle it than a much more frantic game like Stardew.
binder_diego Jul 25, 2024 @ 8:46am 
Originally posted by SimuLord:
Extra farms are "better idea on paper than in practice" in this genre, although there always seems to be a subset of fans who like them.

To Coral Island's credit, automation is one of its strengths mechanically (and you can slow down time), so it's far better able to handle it than a much more frantic game like Stardew.

I think stardew is OK too though, since sprinklers are very easy to make...I haven't reached the underwater farm in this game yet but from what is saw it looks alright

Sun Haven though...oh boy...there 3 town with 3 different currencies and 3 different farms and each has it's own mechanics...it's the DK64 of farming games...
SimuLord Jul 25, 2024 @ 9:00am 
Originally posted by binder_diego:
Originally posted by SimuLord:
Extra farms are "better idea on paper than in practice" in this genre, although there always seems to be a subset of fans who like them.

To Coral Island's credit, automation is one of its strengths mechanically (and you can slow down time), so it's far better able to handle it than a much more frantic game like Stardew.

I think stardew is OK too though, since sprinklers are very easy to make...I haven't reached the underwater farm in this game yet but from what is saw it looks alright

Sun Haven though...oh boy...there 3 town with 3 different currencies and 3 different farms and each has it's own mechanics...it's the DK64 of farming games...

The advantage Coral Island has over Stardew in this regard is that it makes it a lot easier to get to the higher-end automation earlier in the game. If you grind to the merfolk kingdom early, it's a lot easier to manufacture a lot of high-quality sprinklers with a minimum of effort; Stardew requires you to do deep Skull Cavern runs in order to get Iridium Sprinklers without having to pay 10,000g to Krobus every Friday to get one.

Credit where it's due, if it weren't for the bugs, Coral Island would be one of the best farming games on a purely mechanical basis. On the bright side, most of the improvements in quality-of-life can be found in Stardew's wonderful UI Info Suite mod.
SteGHOSTaurus Jul 26, 2024 @ 2:04am 
Originally posted by medledan16:
Originally posted by Bronzeborg:
and i just leave my wife and kids back on land? and go live underwater on my own? wtaf?

I quit Sun Haven when I learned I needed to make a 2nd entirely new farm. Wow. Okay, dropped this game too.

I spend half my day wandering around doing other stuff, I can't wait to get the second farm so I can be super busy again.
Padgey Jul 26, 2024 @ 6:44am 
This is why we need co op so then if you have a group of 2-4 players having multiple farms won’t feel as much of a pain
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Date Posted: Jul 24, 2024 @ 4:02pm
Posts: 11