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It's funny how some people have so many problems while others have none at all. Is it a PC configuration problem?
The game is ♥♥♥♥♥♥♥ broken. How are you not seeing the wall of bug and crash reports on this message board?
https://steamcommunity.com/app/1158160/discussions/0/4041482298406096594/
https://steamcommunity.com/app/1158160/discussions/0/4029097331153048539/
https://steamcommunity.com/app/1158160/discussions/0/4029096934199581446/
https://steamcommunity.com/app/1158160/discussions/0/4029096934196354022/
Not wall enough?
https://steamcommunity.com/app/1158160/discussions/0/4029096934197067902/
https://steamcommunity.com/app/1158160/discussions/0/4033598880931587637/
https://steamcommunity.com/app/1158160/discussions/0/4029096934194440739/
https://steamcommunity.com/app/1158160/discussions/0/4029096934194302888/
This is only going back 3 days.
I'm scared to continue playing on Game Pass because it hasn't been updated and these bug reports do not give me confidence in the hotfixes.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
ProjectCoral_Win64_Shipping!AC_FruitTreeManager::TurnTranslucent() [E:\c53c6c68105ac80f\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\FruitTree\C_FruitTreeManager.cpp:320]
ProjectCoral_Win64_Shipping!UC_TranslucentableOccluderComponent::OnComponentOverlapBegin() [E:\c53c6c68105ac80f\ue4\ProjectCoral\Source\ProjectCoral\_Player\Components\C_TranslucentableOccluderComponent.cpp:36]
ProjectCoral_Win64_Shipping!UC_TranslucentableOccluderComponent::execOnComponentOverlapBegin() [E:\c53c6c68105ac80f\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_TranslucentableOccluderComponent.gen.cpp:48]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!FComponentBeginOverlapSignature_MCSignature::Broadcast() [d:\denny-ue4\engine\source\runtime\engine\classes\components\primitivecomponent.h:149]
ProjectCoral_Win64_Shipping!UPrimitiveComponent::BeginComponentOverlap() [d:\denny-ue4\engine\source\runtime\engine\private\components\primitivecomponent.cpp:2744]
ProjectCoral_Win64_Shipping!UPrimitiveComponent::UpdateOverlapsImpl() [d:\denny-ue4\engine\source\runtime\engine\private\components\primitivecomponent.cpp:3328]
ProjectCoral_Win64_Shipping!USceneComponent::UpdateOverlapsImpl() [d:\denny-ue4\engine\source\runtime\engine\private\components\scenecomponent.cpp:2827]
ProjectCoral_Win64_Shipping!UPrimitiveComponent::UpdateOverlapsImpl() [d:\denny-ue4\engine\source\runtime\engine\private\components\primitivecomponent.cpp:3354]
ProjectCoral_Win64_Shipping!USceneComponent::EndScopedMovementUpdate() [d:\denny-ue4\engine\source\runtime\engine\private\components\scenecomponent.cpp:858]
ProjectCoral_Win64_Shipping!FScopedMovementUpdate::~FScopedMovementUpdate() [d:\denny-ue4\engine\source\runtime\engine\private\components\scenecomponent.cpp:3518]
ProjectCoral_Win64_Shipping!UCharacterMovementComponent::PerformMovement() [d:\denny-ue4\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:2477]
ProjectCoral_Win64_Shipping!UCharacterMovementComponent::ControlledCharacterMove() [d:\denny-ue4\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:5578]
ProjectCoral_Win64_Shipping!UCharacterMovementComponent::TickComponent() [d:\denny-ue4\engine\source\runtime\engine\private\components\charactermovementcomponent.cpp:1368]
ProjectCoral_Win64_Shipping!FActorComponentTickFunction::ExecuteTick() [d:\denny-ue4\engine\source\runtime\engine\private\components\actorcomponent.cpp:1014]
ProjectCoral_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\denny-ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\denny-ue4\engine\source\runtime\core\private\async\taskgraph.cpp:601]
ProjectCoral_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\denny-ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1533]
ProjectCoral_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [d:\denny-ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:564]
ProjectCoral_Win64_Shipping!FTickTaskManager::RunTickGroup() [d:\denny-ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1585]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1494]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll