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Either way as the product was crowd funded the price was set long ago.
I do not disagree wholesale with your reasoning, but this game already received a staggering amount of Kickstarter cash. The software costs, etc. are well and truly sunk at this point.
I also agree that $25 for this game is a bit steep considering the dearth of content and the many egregious bugs and issues that are currently keeping some buyers and backers from even playing the game. It feels like a quick cash grab, especially when they haven’t ruled out they may increase the price at launch.
Stardew is available for mobile, for the price of 5$. You can even get 5 copies there for the price of one EA Coral Island.
Why is it not comparable? Coral Island is in fact a visualy enhanced copy&pasta version of Stardew Valley with a different setting. They put no effort in game mechanics, because they just copied Stardew. Don't get me wrong, stealing good stuff from other games is what made companies like Blizzard big, but beeing like "It's not comparable, DUH!" just because Coral Island is not pixel art is a little ridiculous.
Furthermore, the game is done with UE. There is literally no way at all it is more challenging or demanding to code/program/model this game, than it was for a single man to make Stardew Valley.
It's not my intention to ♥♥♥♥ on the game or something, I enjoyed what I tried on the Gamepass Version so far, but charging 25€ for an EA game that is literally a copy of a dfferent game with some sprinkles of "our own thing" is just a hard "let me think about that" nowadays. Espacially if you can play the game in the Gamepass in the first place, without extra cost.
I would have liked to support the devs directly by purchasing a copy instead of giving Microsoft my money, but not for 25€. And I think I'm not the only one thinking that.
If you think 25€ euro is expensive for a game of this quality already then I don't know what to say, wait for a sale, or don't buy it?
Sure all these games share the same basic mechanic ideas but you can’t tell me they’re exactly the same to program/implement. They’re completely different gaming companies with different software.
Also buying early access still grants you the full game upon release so they’d really be undervaluing their final product to put the price now at say $10 or whatever.
If you don’t think the game is worth the money at this moment - either don’t buy it or if the game looks promising but it now to save a few bucks in the future.
Well, and I can't take anyone seriously who feels the urge to be defensive about something, although I did not say anything particual negative about.
Stardew Valley took the farmin genre way further than Haervest Moon did.
HM didn't have combat, or ressource refining, or crafting. Just to name a few.
Stardew set a new stadard there.
Coral Island copied the systems 1 to 1, and AGAIN, that is not a bad thing. I just said, that the devs of the game did not have to put much work into creating game mechanics. The only two "new" things so far are bug catching (which was allready a thing in Zelda games and what not) and the underwater stuff.
Granted, that idea is something the game has. The rest IS a copy of Stardew, mechanically wise.
If people really want to argue about that, I don't know what to say. But hey, what gives. I just wanted to give feedback to the devs, that they could maybe sell way more copies, if the reduce EA price to like, don't know, maybe 16,99?
If they make more money that way in the end or not, I don't know. But I think plenty of people will pass on a 25€ tag when they realize, that the game essentially brings nothing new to the table outside of "harvesting stuff underwater with a scythe".
Cheers.
Nobody makes you buy a game. Some of us are avid early release buyers ( I've bought a couple dozen ) and though sometimes it can be a little lack luster, it's a nice change. I play other video games regularly, but I enjoy casual games on self-care days.
I, cannot play the same game over and over again, I go back to games every once and awhile, but Stardew Valley came out in 2016, 6 years ago. I know I have played it quite a bit, not just on steam, but also on Xbox.
6 years worth of playing it off and on, though I love the game, I would like something new. I love farming/life sims. I've played My Time is Portia/Sandrock which are also very basic, which I bought both early release and still go back to them every now and then.
I've bought Dinkum, and even Garden Paws. I even got Hokko Life and though I think out of the three, I've played Garden Paws the most, I still enjoyed all 3 games.
My son is more in to Astroneer/Terra Tech/Space Scavemgers/Subnatica/Scrap Mechanic, but anytime a game like those hit early release, I pick those up and play those with him aswell.
Maybe you're not the market they're looking for and that's fine. But I have a gaming household and we're always buying/trying new games!
If the devs wanted to charge $16.99 they would? They aren't going to change the price at this point so wait for a sale.
Imma stop you right there, Stardew is a almost EXACT copy of Rune Factory which is an expanded verison of Harvest Moon. You're right Harvest Moon didn't but Rune Factory did. Rune Factory came out in 2007 NA, 2006 in Japan. There isn't MUCH differences between Rune Factory and Stardew Valley.
Yes, there is more crafting etc, but the system was in place 10 years before Stardew Valley was ever released. Rune Factory is often forgot about in these discussions, but it's literally on the title " A Fantasy Harvest Moon " it as a spinoff of Harvest Moon/Story of Seasons which are all made by the same branding.
I remember playing Rune Factory as a child, and there isn't NOT much difference between Stardew and Runefactory other than slight changes in the story. Stardew was more accessible than Rune Factory unless you had a DS, as it wasn't on PC.
Runefactory is also less known to most streaming platforms, even youtube, because Stardew Valley was the first " Rune Factory " like game to come to PC right in the middle of a streaming/content creation boom.
Rune Factory 4 only came to PC in 2021, before then it was a Nintendo ONLY exclusive. For 4 games. Rune Factory 5 will not be RELEASED on PC until July 13, 2022 for 59.99.
Yes, Harvest Moon/Story of Seasons started the Genre, and Runefactory is the inspiration for Stardew.
This isn't really an argument, if you don't believe me, look it up. Coral might be a copy of Harvest Moon/Rune Factory, but Stardew is not " original " by any means.
Stardew can take it's title for being successful, but not for other games " copying it" because Stardew itself is a copy.