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That's why sponsorship and grants for culture exist in many nations, and why lots of folks decide to step away from pure business for a portion of their life to create thing they just want to see in the world, without having to defend a long process from the short-sighted goals that dominate so much.
Creating something really big, new, and/or good tends to require a LOT of little failures and revisions, a process we used to call 'research and development'. Going through that and producing something remarkable afterward is a special kind of triumph.
We each spend 15-20-ish years learning enough to take part in our early professions. Nothing wrong with spending 9 to learn to make the game you really want to see made, I'd say.
It's also worth noting that during the development time of Owlboy, they started, finished and released an entirely separate game, Savant - Ascent.