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Why would you assume that is what the developers intended just because you find the bosses hard?
You're right that it is an idiot measure of skill, in that the bosses in this game are so easy even an idiot could beat them.
Why should you play the game "like we want to"? The game is what it is; designed to be played a certain way. I can't even comprehend how this thread exists.
Since when is complaining to the devs to change a core game feature a valid solution to your own lack of skill?
What kind of games do you play that this is a challenge?
I agree there seem to be too many boss fights. Having said that, they're all beatable in a few goes, once you learn the patterns. However, for me they detract from the flow of the game.
You're not wrong that the bosses are easy in this game, but that doesn't mean that they're necessary or good. Most of them are tedious as ♥♥♥♥ and basically serve no purpose, I also found the Monkey King boss annoying, seemed like there wasn't really any strategy to it, just hope you don't get hit when there are 6 monkeys taking up the whole screen and blending into the background. The section after the worm boss was ♥♥♥♥♥♥♥ dumb too.
From the OP it seems like you would enjoy sticking with walking simulators.
I said it clearly in the post that I love Owlboy, it's one of my favorite games of 2016, I am just asking for an option to skip a part of the game if I've tried it several times, and am ready to move on in the story.
I play lots of different games, stealth games, survival games, simulators, platformers, and yes - I *even* really enjoy "walking simulators" (oh my!) I have played video games since the 80s, and I really object to people insulting other players because they somehow don't fit a certain 'skill-level' that some seem to think are required to play certain games.
If you crave hardcore gaming, and love to spend hours playing the same segment over and over, fine. Just don't assume others enjoy games the same way as you do.
But in my situation I loved the bosses even though they were all pretty easy, they were so satisfying to shoot and watch them blow up a thousand times. And I haven't played a game in a long time where I could enjoy the scenery, story, music, characters, AND fun boss fights. This is why I though owlboy was a good game.
Incidentally, if you happen to love the "keep fighting the boss until you git gud" pattern than OP doesn't care for, there's a game for that:
http://store.steampowered.com/app/71116/
It's not about intelligence but reflexes. It's a fact that age doesn't do well for your reflexes.
Plus, adults have less time for these things. I didn't mind replaying the same level over & over 30 years ago, but things have changed.
But to be honest, this game is one of the least guilty of "pixels = difficulty". I'm thinking Shovel Knight, for ex - I had to watch the ending on Youtube, there's just NO WAY I would have done what I saw on video.
Owlboy is nearly adult-friendly, except for some bosses. And really, all we need is a cheat, and it appears that there used to be one that's not working anymore. But everytime I rant about this kind of thing, there's an ♥♥♥♥♥♥♥ to claim that a cheat mode would ruin HIS experience.
I know that feel of satisfaction when you've beaten a hard boss, after many tries. I've had it when I was a kid. Now all I get after a boss is that bitter aftertaste of having wasted my time, and that I don't wanna do that again. I don't think it's just me getting older, because that's how all mainstream games have evolved.
This is why it's mostly "oldschool" games that are too hard nowadays, and it's sad because a game like Owlboy is THE pixel platform game that should be considered mainstream. And again, except for a few bosses, it's very forgiving, I liked that.
Nothing to do with it. I'm 40, I grew up with 8bit computer games. I suffered a lot, probably not minding much because I, as a kid, had all the free time I needed, and there was nothing better to do.
Maybe you still enjoy replaying the same thing 10 times, but not everyone does. So the question is, how would a "boss skip" feature make YOU enjoy the game less?
Here, because for whatever reason the game's cheat has been removed (if it ever existed, that is), I'll probably finish the story on Youtube, like most of the other "oldschool" games I've played. It's sad, but I wouldn't enjoy having to play that stupid small pirate boss 30x if that gives me a chance to beat it. Meanwhile, YOU, as the amazingly good player everyone knows you as, wouldn't have minded the option of cheating, you just wouldn't have used it.
No, we're acting like -some people- have to retry 30 times.
I've retried that boss for the last time. I can hardly dodge any of the swords he throws. Can't even swap gunners, by the time I reach the key & focus on the one I'm picking, I'm already hit and I lose that gunner.
Since the game is forgiving, I can be hit & still survive the first 2 passes, but then, from what I saw on Youtube, you've got to switch to the twig guy to dodge the next swords using the hooks. There is just no way I'd be able to do that. One has to knows his limits. ♥♥♥♥ this game that started SO easy & forgiving.
There are things in life worth getting upset about, but a game is really not one of them.
The bosses in this game, while I'll grant you annoying, are not difficult to beat. They all follow a pattern, all you have to do is figure out that pattern (this may take a few tries). There's certainly no intelligence built into how they move, maybe a bit of randomness to keep things from being too simple. It is not a case of reflexes as much as moving and acting in accordance with how you know the boss will move.
I'll say this though, after I did a lot more tries on the annoying-as-hell monkey boss, I finished it, and also the game after a while. In fact, the final boss was kind of easy and needed only a couple of tries amazingly enough. However, like you said:
I'm with you 100% on that - it just gets tiring for the most part, wanting to throw the controller at the TV, just too much stress, and not even a mid-fight checkpoint with several phases. Too old for that s__t, after 10 tries of the same boss I just want to press 'Skip Boss' and get on with the *game*.
The kids don't get it - but the last thing you want after a stressful day at work is more stress trying to beat some silly computer game version of the annoying boss... but that doesn't mean you will only play CandyCrush the rest of your life, does it :)