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game properties > betas > public beta
It'll have to be pillarboxing, as Owlboy's maps are designed specifically for 16:9 and won't look right in other resolutions. I can explain that more closely if that sounds strange!
Owlboy does scroll horizontally sometimes, but not always. In some areas, it's specifically made in such a way that players aren't supposed to be able to see outside a room, either because there's something that should be out of view, or because the assets aren't big enough to stretch far outside the normal view.
Whenever something is designed in this way, in Owlboy it's designed for the screen to be 16:9, because the rooms are 16:9-sized. Changing this would mean that we'd have to make extra assets to have something for the player to look at outside the room, change all the levels to accommodate the change, change some scenes whose camera angles and compositions presuppose 16:9, and reimplement and test all code that assumes 16:9.
Pillarboxing, by contrast, is very simple, and would make the game look the same for everyone. Never say never, but we'll almost certainly stick to pillarboxing.
Wide is love, wide is life.
But seeing as the assets are designed for 16:9, I also understand. I just hope in the future devs can consider 21:9 more as it has started to be more popular and affordable.