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No luck for final achievment but as a tester I can add some info about bugs and sharp edges I found so far, if you interested:
1) Mobs have high chance to stuck in each other, especially if its a 'goo' mobs. Also goo, ball and eye monsters like to stuck in boulders which somehow blocking me as well, even if I just touch them slightly with a side of char, like they are made of glue.
2) Double-shot completely useless (at least for me), while Machine Gun, Quad Shot and sometimes Rocket Launcher are godlike guns. MG perfect on common levels while QS great for a boss fight, at least for a first boss. Maybe its worth to rework rifle and double shot a little to make them slightly more powerful (just dont nerf machine and quad gun!!111oneone).
3)Random loot need some slight rework so rare and epic chests always give rare stuff and not the one/two-shot initial crap, while things being generated on level itself be more diverse. Had 3 crates of different types on level to give me double shot one time and rifle another time what is not good.
4) It might be great idea to give player a gold hearth at boss fight room or at least switch two red hearts at previous level for a purple one.
5) And of cause the real pain is a lack of temporal invulnerability after being shot, this make zone two REALLY hard even at 2-1, where ghost and square weirdo with a gun could block the entry to the left from the beginning in a bad sequence of events and spit all their ammo at player stucked in the T-junction, which will lead to a 1 second death even with full 6 heart lifebar.
Thanks guys for attempting to get to the end and for the all the feedback!
Np Wish i could of helped more