Roadwarden

Roadwarden

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Man of God 19/fev./2023 às 2:12
I can't believe this game was made in Python (RenPy)
For anyone else interested about the game engine: https://www.reddit.com/r/RenPy/wiki/guides/decompiling/

I've been making my own game for quite some time now, using GMS2 because I need some more important features, but after finding this game I found also these libraries and RenPy. Pretty amazing stuff really.

Huge hats off to the devs for committing to such an amazing game in Python!
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Aureus  [desenvolvedor(a)] 20/fev./2023 às 5:12 
Thank you! Just don't look at the code itself or you may get a heart attack. ; ) I'm not a real programmer.
Man of God 21/fev./2023 às 4:30 
Escrito originalmente por Aureus:
Thank you! Just don't look at the code itself or you may get a heart attack. ; ) I'm not a real programmer.

I have had a look at it. Honestly I couldn't have done any better and I have 5 years of Python experience. Did you also do the artwork yourself?

The only thing I don't like about this RenPy engine is no borderless window mode and it runs at such a low framerate (about 16fps) that it causes intense flickering on my GSYNC monitor. So I had to disable GSYNC but that's okay.
Aureus  [desenvolvedor(a)] 21/fev./2023 às 11:59 
I used a few Creative Commons / royalty free stock pictures to have any sort of start, but as I got better at drawing, the majority of the artwork was made by me alone. Especially the more zoomed out areas, such as Gale Rocks, and the world map, and the inventory icons. But a few of the areas still use redrawn, recolored public domain trees and rocks. That's also why the rocks and rock faces in general are not consistent across the game - I ran out of time to redraw some of the older ones.

I think there are many issues with the code as it stands. For example, the inventory screen. It's "easy" to use it if you know it, but the overall process of adding items to the game is very amateurish, I expect a proper programmer would be able to split this menu into pieces that would "build itself" from smaller pieces, instead of using a labyrinth of vboxes and hboxes.
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