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1) Absolutely build your bonfire at the top next to the trees! This ensures your dudes can escape into the woods when attached, reducing the risk to near-zero.
Turns out there is very little reason to even bother getting huts for a long time. They love sleeping at the bonfire and running thru the woods doesnt even affect their sleep!
Eventually after you have the 2 bridges, you will make huts and upgrade.
2) Definitely reroll until you have the pond somewhat towards the top...at least middle of the screen. You don't want your dudes wandering way off to get food and caught out by monsters.
It is not a bad idea to check where the coal/clay pits are, and ensure you have one passible fighter type.
3) I don't like the ranged guys for a few reasons, mostly they dont get a better weapon for like forever. Their range isn't all that good anyways. The melee dudes get a free slot effectively since they can use a Shield instead of torch.
4) One very important concept is that you MUST do the guard-shuffle. Otherwise you wont be able to make any reaon progress on building new stuff. 3/4ths thru the day, assign guards. They will go sleep and get a cat-nap which refreshes them. They then guard and also pull food/skins. After they are done killing/looting, REMOVE them so they can sleep again briefly. During the day, they act as builders (as its easier to assign others to actual jobs).
It works best to use a Hammer as a weapon since it doesnt get removed when you transition to builder every night! That saves some aggravation.
Around day 50 once youve built up, you won't have to do this anymore thankfully.
5) I am too lazy to put on armor every night so instead, if you do get in a harder fight, or your idiots try to solo a pack of bad guys, PAUSE and EQUIP that one person with your best armor/weapon! This will help survivability and save you a lot of clicking.
6) If you see a boat with a boss guy, you need to wait for your main force to engage and then wake up EVERYONE and shove them on guard duty as much as your campfire allows. Which means push to get the steel/clay to upgrade to level 3 ASAP.
See... your guards are idiots and will collect the worthless IRON laying around while ignoring the precious GEMS. So by having all hands on deck, this helps ensure that the gems get collected.
7) So you build the shipyard and make a boat. Then build the trading dock. You add a ship to it, give 20 food or so, then add your SMARTEST person! Then send them off.
Wait 1 minute and go back and click world map which will now be clickable. Send them to the bustling town as that has the meteor shards and you need a smart person to get a good trade ratio! You also need lots of shards, whereas the other 2 islands you just trade once to get their sunstones, so they don't matter as much.
Be aware the other islands in the fog CANNOT be visited ever! So 3 ships is all you need.
9) BE aware of which resources coexist in a given building and avoid resource-hoze. Wood is safe. Your food buildings however ALSO store skins! This is very important because you can easily max out your food supplies meaning that skins will be collected and dumped due to lack of room! It is hard to notice because your people will eat and thus free up a bit of room for more skins so you can get them trickling in. But your herdsman will be ineffective if food is full. Dump some if needed.
Ditto with storage rooms. Don't let yourself get 500 iron and wind up forcing your coal/clay to not produce or go way around to another storage container to drop off. Stop making iron for a while.
10) For coal and clay, make a storage bin close to each mine! This ensures the miners can dump it off quickly. Theres only 2 of them possible. Whereas if you need coal/clay, you can have dozens of workers carry it from the further off storage back to whateever building needs it during construction.
11) Don't over-push to build new stuff until taken advantage of existing stuff. I always build the hunter lodge on the left side of the pond, then carpenter somewhere, then right to the fishing zone. I then hold off on Iron production until I can crank out Carts for everyone, plus 1 spear for my fishing person. Carts give a huge bonus so ensure you have several before you start the iron mine.
Then once you have iron, ensure you upgrade the carpenter and get an axe, 2 picks, and several hammers ASAP before going after the bridge/coal. I crank out tons of hammers after that since my guards all use them, and unassigned builders have em too. Dont forget sickels once you do get farms (no hurry tho...2 fishers can produce tons of food).
13) For Solar armor and such, gems has been the big limitation for me. I make 1 set of armor and then assign it as needed when paused to whoever is getting beat up during a tough fight. I didn't have much trouble with trading for meteor fragments. As long as you give them a smart sailor to make a decent trade route you get 6 fragments per 8 wine or so, thus one winery (albeit gotten fairly early) was enough for me.
14) Dont rush the treasury. It is useless until you have a trade route established or until a boss bad guy comes in the boat and that takes about 2-3 boat trips worth of regular spear baddies before that starts happening around day 40ish. When you are able to build it, it doesnt really do anything for you so put it off for a while.
15) Archers are absolute trash. They can ONLY man towers and never patrol. Plus even better, the enemy wolves and such chew/beat on the tower base and your archer takes damage! Yep...they aren't even immune to melee!!! Their range sucks too.