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That idea about Marty's first (and second) season, or how he met up with Scarlet, would make for an *awesome* sequel / expansion. Imagine trying to come up with environments and game mechanics we haven't seen before. Maybe you'll have to look at the Hunger Games for inspiration.
Hey, isn't there a new movie that came out?? Songbirds and Snakes?
Comments for a possible sequel:
- On this game, there was very little to do in the hub. The level design space is there but there is nothing to do other than having small conversations with the characters and sleeping. Seems like something is missing here. The base hub can be expanded for the sequel. Add minigames (that reward custom weapons or mods), or some customization. This will offer a nice change of pace between the shows' episode levels.
- Include new characters sooner. Adds more combat variety, instead of the Tibault heavy early levels.
- Outside combat arenas have Scarlett be accompanied by a different character. So on one level with Tibault, she has to defuse tech related challenges. On another with Marcus, she has to deal with explosives. With Zoe, robotics, etc...
- Include better weapon modifiers with damage thresholds similar to the base weapons. The damage output for most of them was too under-leveled to be useful. Security Breach DLC had a better implementation, with modifiers that effectively had synergy with skills.
- Make poison and bleeding more impactful and with more differentiation. Have one of them cause an action point loss, for example. Balancing is too geared towards raw damage. A sequel can address this.
- Bigger skill trees, with a higher level cap.
All in all, I hope Artificer gets the chance to make a even better game with a sequel.
Please add replayability.
This is the one and only cause for me not having picked this game up (yet).
What I would like to see to guarantee replayability?
- Let us create characters and save them in some kind of pool like in XCOM.
- Let us play seasons (campaigns) of the show where the maps are randomly generated.
- Have characters of the pool show up as other contestants.
- Make campaigns customizable in some way, like for example how frequent the producers intervene in a matches, how many traps there are on maps, if the focus of maps should be on eliminating every enemiy or to fulfill some other objectives etc.
- I personally don`t really care but have some kind of leaderboard for weekly challenges, so people who are inclined to do so can compare themselves to one another.
All in all, I want to have incentives to play this game more than once without it feeling repetitive. If you don`t like this more narrative-free aproach of the concept above give us a branching narrative or multiple endings or something else to encourage us to give it another go.
Edit:
Hey, why not add the ability to save replays of matches and let us fiddle with camera angles etc? Add the possibility for us to record our own commentary and I can see Let`s-Players have their own Showgunner-Tournaments on twitch or youtube.
I don't often throw around ridiculous concepts like "this is a perfect game" but, this game is one of the closest I've seen. I would not change a thing about game mechanics, UI, or game itself.
I'm not done with this game and I'm already devastate that it has to eventually end.
So all I got is add more content or game modes as the only thing I think this game will be light on is replay value.
Doesn't necessarily have to extend the current game. Staring from scratch on a different set of challenges would work.
Could do more variety of potential challenges in the existing format so that you don't do the same content every run - would make for replay value.
A roguelike mode where you go against more randomized content for as long as you can might be amusing (and probably not tie directly to story content) - just a game mode to dink with.
I'd buy an SG2 that was mostly the same game with entirely different content too - whatever works.
Whoah Jolly,
It was so heartwarming to read that we had to share it on our studio's Slack, and you made the day for a few people. Thank you! ;) <3
Not saying DON'T INNOVATE but just remember what game yo're making and build on it.
The worldbuilding is great and a sequel can most likely be pulled off by introducing rival networks or getting shipped off to new international stages. Let's not jump the shark by sending them into space. Obviously the Muerta and Ronin gave us great suggestions for what should really be just part of the array of combatants the protagonists can face, from a full-on power armored "samurai" or "cyber-sumo" fighter or a high-speed expert in muay thai.
Greater ability to tweak scenarios for replay value would be great, or to just go back to a specific level once we've beaten it rather than look for the relevant save game file. Especially once we've unlocked some of the other late-game companions. I'd have loved to bring in either the whole squad or just Zoe or Phantom in particular to mop up certain tough arenas, even if we don't get "experience" for it. Just some catharsis. But the ability to increase specific enemy types or select a "surprise us" option with scum who cross trained and might have weapons from some of the other types could work.
I don't think it would be a game breaker to have a Double or Nothing or Triple Threat feature on some levels. "Oh. Fine. You beat this level. Care to try again on a slightly higher setting and better rewards? Or we can crank it up to x3."
A new character that makes the most sense would be an ESPer whose main skill tree includes: Causing an opponent to freeze up, to move them where you want them to go a few squares, to shoot another defender (Perhaps random or specific), and chain elimination where, like a grenade/area effect weapon, anyone caught in the zone turns on each other in a dramatic standoff.
Another character to consider is the challengers also getting our own flamethrower expert who specializes in area denial and damage/panic across several turns. The initial range of the flamethrower isn't great, but the weapon upgrades eventually increase, along with damage and usefulness.
Also, still requesting a feature where we can just look up expanded files on the various defenders, and perhaps a "Best Kills of Past Seasons" that demonstrates some of the more inventive possibilities they could kill you.
But that's among the things I'd consider that could be easily implemented, relatively speaking. Good luck, and I hope more people discover this game! :)
Darn it, so many good Devs and eams getting chewed up and laid off of late...