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2) 20% cheaper consumables - perfect every challenge and arena, and you get to max level anyway. Consumables allow to spam grenades more, racking bodies and prestige points.
3) 30% cheaper guns - guns only needed in the second half of the game, and by that time these will provide a lot of money.
4) Implant - best Scarlet implant bar none, turning her into complete melee powerhose. Accuracy is not very important, and 10% melee damage won't give any significant advantage in real numbers.
5) Gun or decreased cooldowns. Gun allow to guarantee kill on every enemy, except heavies, shocker girls and bosses. Cooldowns allow Scarlet to be even more devastating on the field.
- 1000 xp applies only once and getting all skills is no problem
- 10 % xp does not make really a difference, because getting all skills is no problem
- 20 % cheaper consumeables is only nice, because you get a lot of them as rewards
- 30 % cheaper guns is only nice, because once you get it money is not really a problem
- gun is only nice, because the difference to regular guns is not that huge
- implant is great
- cooldown reduction is great
Extra grenades are good.
Less damage from traps is usually not an issue as you'll heal afterwards anyway.
Saving on guns I think is good.
Scarlett's implant is awesome and so is the cooldown reduction.
The 50% free reload feels very underwhelming to me. It's random, you can't plan around it.