Showgunners

Showgunners

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ultra12 May 2, 2023 @ 6:41am
How many missions
Day one purchase. Love everything I see and read about the game.

My question is how many story missions are there?

Thank you and I look forward to playing the game soon.
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Showing 1-12 of 12 comments
Doc Clarke May 2, 2023 @ 7:57am 
Same here. Looks good. But my budget is restricted. I don't want to be beating the game in 15 hours or something then run out of game. Looks awesome BTW
Michael May 2, 2023 @ 11:57am 
15 missions, 1 is tutorial.

i think the game is short
Barrel-roll May 2, 2023 @ 11:58am 
character creation and map editor can save this game, none available as far as i know, not planned either
FroBodine May 2, 2023 @ 1:36pm 
Where do you get 15 missions from, Geralt? This is directly from the developers in the second most recent news update:

TURN-BASED COMBAT GALORE

We've hand-crafted 31 tactical levels, each with its own twists and interactive environments. Once you complete the main campaign, there are even more challenges to complete.

So, 31 levels, not 15.
Artificer Jan | Lead Designer  [developer] May 2, 2023 @ 2:13pm 
Originally posted by Geralt Of Rivia:
15 missions, 1 is tutorial.
https://youtu.be/HXsU53Veupw?t=9

As FroBodine stated, there are 31 tactical levels in the game + a whole bunch of small ambush encounters + quite a bit of exploration gameplay.

Our current estimate for playtime based on extensive tests is that the first playthrough should take somewhere between 15 and 20 hours depending on things like skill level, difficulty setting and completion. But we'll see how legions of regular players will fare.
FroBodine May 2, 2023 @ 5:37pm 
So, you tricked us. 31 tactical levels (meaning battles). But significantly less actual levels. Each level has multiple battles. Hmm.

So, not 31 actual full levels. Just 31 battles.
Hathur May 2, 2023 @ 8:19pm 
Watched multiple reviews, almsot all say it will take around 20 hours to finish if you're not skipping side objectives. A rushed playthrough is around 12 hours apparently (skipping optional missions).

20 hrs for a single playthrough is fine, especially at this price point. Has some replay value too, play with different builds etc.
Psycohitman May 3, 2023 @ 8:41am 
Originally posted by Hathur:
Watched multiple reviews, almsot all say it will take around 20 hours to finish if you're not skipping side objectives. A rushed playthrough is around 12 hours apparently (skipping optional missions).

20 hrs for a single playthrough is fine, especially at this price point. Has some replay value too, play with different builds etc.
i only saw 2 paths on every char or am i missing something?
wizard1200 May 3, 2023 @ 12:17pm 
Originally posted by Psycohitman:
i only saw 2 paths on every char or am i missing something?

Sadly not, and the fame bonuses are too weak to warrant another playthrough. As suggested in another thread some passive skills (especially melee damage and movement distance) should be merged and replaced. This would be an opportunity to modify the fame bonuses: + 4 melee damage for all characters, + 1 movement distance for all characters, ... is more interesting than for example - 20 % utility item cost.
Last edited by wizard1200; May 3, 2023 @ 12:25pm
Artificer Jan | Lead Designer  [developer] May 3, 2023 @ 1:40pm 
Originally posted by FroBodine:
So, you tricked us. 31 tactical levels (meaning battles). But significantly less actual levels. Each level has multiple battles. Hmm.

So, not 31 actual full levels. Just 31 battles.
And each major battle is an individual level taking place in a unique location with unique level geometry and a unique sequence of objectives and usually also other scripted events. We do have over thirty of those. Seeing as it's a turn-based tactical game first, I can't fathom how anything about that could possibly be perceived as dishonest. The only reason I called these levels "battles" was to distinguish them from the exploration maps which are also levels but not tactical battles - and surely the latter are less important to the vast majority of the game's players than the number of tactical levels. It's also why we specifically do not include ambushes in that number as those follow one basic pattern and are placed in the exploration maps, thus aren't separate levels.
Last edited by Artificer Jan | Lead Designer; May 3, 2023 @ 1:40pm
FroBodine May 3, 2023 @ 2:30pm 
Ok, fair enough. I shouldn't have said you tricked us. That was unfair.
Sly_Boots May 4, 2023 @ 2:13am 
Describing things as missions/levels is a little misleading, I think, in this case.

The game is organised into episodes (of an in-universe Running Man style TV show), and each episode consists of 2-3 main tactical battle arenas, plus 1-2 optional battles that provide neat rewards (new guns, implants etc) PLUS at least a few shorter ambush encounters you stumble into while exploring the world. And each episode contains a few puzzles that each provide new gear etc. Then between each episode you return to a hub location, chat to team-mates, get some lore etc.

The above numbers may vary as you continue through the game, I've only completed 4 episodes so far, with plenty more to come.

I really like the structure, it's something a bit different to others in the genre.

Seriously, I think there is a good amount of content in the game for this price point, and I really do appreciate the level of detail the handcrafted approach provides. I think it's a really cool game. There's room in gaming for both 100+ hour campaigns through procedurally generated missions (like XCOM2) and shorter, handcrafted games that tell a tighter, complete story that may not necessarily be based around repeated playthroughs.
Last edited by Sly_Boots; May 4, 2023 @ 2:14am
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