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Don't.
It makes melee look really bad at the level I am at. (25ish).
I really had to invest heavily in endurance and strength to be viable in Fort Hinroel (sp?) and once I got nameless I tossed him in there with a magic staff and healing spells and.... pah! Lvl 10 wiping things out faster with less healing downtime than a 25 melee.
From reading the devs posts there are very definitely aspects of melee such as enchanting that I have not found yet and also 25 is still very low level really so obviously a lot may change as I level up.
But for me as I am now it's very, very, very much easier to use magic and staff.
I do not think it would have survived against being dropped face first into the boss like this level does. Not at all. Would have been splattered in seconds. But for yard trash and ranged magic caster enemies.... hands down better than melee.
So far.
edit - oh and just pimp out the companion with magic. At 25 you will easily get him. Well it's slow as the dungeon is densely populated with yard trash but the boss is doable at 25 even if you have spread some into dex and have no heal potions or spells. I would imagine you have half decent armour and weapon by now. So just saying don't start a new game just to try it.
nonsense thread, bows have the highest damage in the game, just dump points into dex and craft nice arrows and you're set
wands are the worst weapon in the game their damage is really lame at higher levels
At least let them cost ~1g or 4g for bolts...not like gold just falls from the sky at early levels.
edit: Used 105 of 171 arrows on Loppy: at 16g each that's 1.6k gold at level 7. That's a bit much for early game, an I'm not counting the ~30 or so potions I had to go through in the process...having the "spend to play" class having cheaper access to the required ammo isn't moving towards "perfect balance" it's being reasonable...I have to spend money breaking barrels or constantly swapping to other weapons to farm. That...sounds stupid.