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Een vertaalprobleem melden
This leads to the next question, one which might be interesting for all players, because the manual is rather reserved on it:
How do I maximize the fate card production? I get 4 fate cards whenever I conquer a city zone. If I remember correctly, I also get a fate card pack every time the civilization level or admin level or tech level increases. And I think I get one whenever a promise timer or demand timer runs out. Anything else?
Fate cards seem to be bound to the tech level, I believe I never got the "3 random artefacts" card below tech level 4. Same goes for the high tech parts and the spotter drones and the outpost cards. Maybe their tech minimum is 5. Maybe their spawn chance is bound to other things too.
Hi-tech parts found their way to the market somehow, so the problem no longer exists. At more than 400 monies a piece, but that's better than none at all. Not sure where they came from. Maybe traders generate them out of thin air if the player has enough money available.
Soil filtration now delivers infinite raw materials, solar panels infinite energy, decision-generated hex perks deliver infinite recruits, colonists, money. The resource poverty of the planet is a problem for the AI majors, but not for me. Outgrowing the AI is easy now, feels almost like cheating.
A one-city AI regime which I did encircle during the first 150 or so turns has been stuck with a half-finished lvl2 dome farm for the past 20 turns because it can't figure out how to acquire the one missing machine part required to finish it. That AI city suffered heavy population loss due to starvation and emigration to my cities, the AI military units outside the city are starved down to 1 or 2 soldiers. Looks like the AI is not very good at handling scarcity. I'm not sure how that death spiral worked in detail, but I'm pretty sure there was one.