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And you forgot to list the engine design stat of your truck - though that may, of course, change (but never decrease) when you redesign it.
Original Base Design: 75
Structural Design: 78 (out of 70 - 130)
So it has a bad number.
Base design will get to improve with field training every time you design upon the same model and also affects the design rolls.
You can check the engine roll in mng/model dcreen, one of the tabs will show all the rolls, although trucks don't have armour and weapon rolls so it's a lot less relevant.
But boy, that structural design is bad. Base design is low, but acceptable (just send some trucks to get hit and then redesign the model to make use of the field testing... or redesign as-is, it'll still reroll and take the higher base design), but I'd probably try and get a new design-line for trucks going. Even 90 would be low (with a non-horrible model design director you'll get to keep the highest of several rolls).
It's the truck I started the game with.
So how do I tell how much the truck can carry? What about if I were to build some very heavy artillery? How would I know what engine its transport would need?
The speed modifiers of the truck/APC and of the carried subunit add up, afaIk. So if you have a +10% AP cost truck and a +40% AP cost subunit, the truck will move at a +50% AP cost. A -10% AP cost truck would move at +30% AP cost.
This sounds like you're misreading something. It lists the AP cost; -10% AP cost means moving faster (moving into a hex that would cost 10 AP now costs just 9).
I think I've got it now.
So the best engine for the truck gives -30% AP cost and the heaviest artillery has a +71% AP cost, meaning that, overall, it would have +41% AP cost and be slower.
However, if the structural design was below 100, it could potentially go even slower?
A unit at -30% AP, without carrying anything, would make it go at 130% speed, or is speed capped at 100%? Similarly, if a unit got lucky and got structural design of 130, it would go 30% faster?
Upon checking up on things, it's possible it's currently just a cluster[Steam's lovely hearts].
From here[www.matrixgames.com].
But at least it should be affecting truck movement, even if it currently sometimes does not.
-30% AP would lead to a movement range of more than 130%. As far as I can tell it would be 1/0.7 -> 142.9% movement range.
For instance, with 100 AP and a movement cost of 10 per hex you could move 10 hexes. But with a movement cost of 7 per hex you could move 14 hexes (and have 2 AP left). A 40% increase.
Engine design (as noted above, not structural design) affects the effective engine power. The effects of the engine-power:weight ratio have breakpoints. I also am unsure if it's linear-ish (as linear as it gets with breakpoints), especially considering there are also size modifiers (large models, like heavy tanks, move more slowly).
I thought the 'weight' from transport was already considered in the design and doesnt change based on what you are actually carrying. Basically it assumes its always carrying something. Could be completely wrong on that.
The relationship is NOT linear between engine power vs weight. The table in the manual is the old table I believe (unless its been updated and ive missed it). Ive tried to calculate what the actual values are before but I couldnt figure it out
This is why most of your starting truck designs will be have large bad AP mods.
Whats strange is that militia trucks don't abide by any of these rules, they never have a AP mod. The 'rubbish' militia trucks will be more reliable than the trucks you can push out early game.
See post in this thread:[www.matrixgames.com]
Light Diesel Engine truck (worst)
105mm Arty: 5 hexes
300mm Arty: 3 hexes
Triple Diesel Engine truck (best)
105mm Arty: 12 hexes
300mm Arty: 7 hexes
Whoopsy, that’s my thread there and I clearly forgot Vic had told me that.
Also, anything that decreases weight also improves AP% bonus (such as weight of ammo or armor).
I haven't found any reason for not taking the biggest engine possible yet.
(Also, field commander's skillroll MAY improve AP% of all units under his or her command)