Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. Zones are more or less cities. In rare circumstances you can have zones without cities and it's worthless. You want cities as it allows to build more of the assets that can only be built in cities, like bureaucratic assets or industries, although more population means higher level city means higher maximal asset level so that there are pros and cons to centralization.
3. The main thing with MTH shares is that shares give you more opportunities to influence the MTH policies. It can be used for exemple to reduce relations with other majors to make their contracts more expensive, or try to influence them to attack another MTH, to take control of the sea zones adjacent to your enemies for exemple, or to destroy MTH in which they invested shares. MTH income should also increase as more transport contracts are signed. I think it's worth, credits have limited use generally (excess on top of what is necessary to pay salaries that is) and that's not a bad way to invest them. I don't think it's mandatory to involve in auctions and MTH politics but I think it's better to have at least some shares.