Shadow Empire

Shadow Empire

What do you like about Shadow Empire?
Me, for example - I love the fact every game is different... Also every plan I execute like in real life teach me something - if I go colonize island, I have always some unexpected issues I have to solve, if I go and invade someone there is also something crazey going on - like for example in my newest game I tried to invade another regime, got his city but could not go through his defenses - i was losing the war...


Enemy was bringing more and more forces, creating very strong front... but then I nuked them and crashed their defense, slowly getting control and wiping them out...


THe other regime seeing it started to recruit more and before I finished my conquest the other one had 200k more army then on the beginning of my attack on his neighbor....
Last edited by MACIORELLA; Feb 8 @ 9:20pm
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Showing 1-4 of 4 comments
Pain Feb 9 @ 3:20am 
I love that you can create such different planets, that it impacts your preferred playstlye and try something a bit different.

I recently played on a moon with tech level 4 start (something I tried in the past but always failed on tech level 3) and won. Since it was a moon, the game was short and aggressive, but a lot of fun. The first major I attacked almost withstood me, I took their only city by the skin of my teeth and I was really running out of manpower, because my losses were kinda crazy. I was close to victory at this point, but alas one of my leaders, a governor, rebelled and instantly took one of my own cities. Annyoing, but I crushed him luckily and took the city back.

Then I created a colossal planet, started on tech level 3 (my normal way of playing) and it is super long winded and you really need to manage your resources, especially since I barely have any ruins on that map and all my neigbours are just nomads, so no cities to gobble up to kickstart my empire. I am unsure if it's too much of a slog to carry on, but I guess I will keep playing for a while.

Because of the discussion here on the forum I tried assault guns and I kinda like them. They are a bit cheaper to operate than normal mediums but punch almost the same agains soft targets. After 5 years of owning the game, I still try new stuff, that I disregarded so far. I also started to experiment more with custom troop formations.
nemezis Feb 10 @ 6:36am 
I like that despite the military focus of the game I can roleplay a lot. Also each planet/config gives me a different experience. I like difficult conditions and low population so it's kind a survival game. Last thing is that I have to adapt, so I cannot use always the same plan as each planet gives me a different challenge. Eg. I'm burning half of wilderness in organic furnaces for energy and to improve logistics, after I fought 7m beasts there. What other game let you do things like that?
ЧPOG Feb 10 @ 3:08pm 
I like how the combat is implemented.
It has many interesting rules which, sadly, hidden under the "hood", so player aren't even aware of their existance. I'd expose them in the form of numerous TOOLTIPS and ingame-CODEX, so player will appreciate the beautiful complexity!

Actually, it's hard to lose a unit in a single turn - in other games it's possible in no time!

Also, supply lines - good idea! So, the manevuring is a thing here! You can just cut them up to affect enemy efficiency!

Also, this is the only strategy game I know which provides certain amount of troops CUSTOMIZATION (other game is "Fallen Enchantress"). You have other space games where you can customize fleet though.

Also, ability to change game via dev console. Honestly, without debug mode I wouldn't play it since game has so many limitation I cannot bear. Of course, I wish it has even MORE customization options! (check suggestions thread!)!
Last edited by ЧPOG; Feb 10 @ 3:11pm
vert Feb 10 @ 5:16pm 
assassinating cabinet members
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