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It’s always going to be a bit wonky due to the scale of the games map and actually making the game playable.
Seems realistic to me.
Crunched some numbers. A hex is 200 sq km. Lets assume units are walking in a straight line so must cross to 200km a hex. 4 hexes = 800km.
Let say the walking speed is 5km an hour and soldiers march for 8 hours a day. Turns are 2 months so lets call that 60 days. That means a soldier could cover 2400km a turn. So sounds like we are within limits. Soldiers can also cross any terrain in a far easier manner than vehicles (unless the terrain is particularly favourable to vehicles).
Its also worth mentioning that your early vehicles are likely going to be hamstrung with awful engines/poor weight to amour ratios which massively hurts how far they can go.
This means that a vehicle travelling along a road in the game moves ten hexes or 2,000 km (1200 miles) in a turn. This translates to 33 km (20 miles) each day. In our world, a vehicle travelling at the not unrealistic speed of 60 mph (100 km/h) would be able to cover this distance in 20 minutes.
A human in the game, if they move four hexes per turn, is walking 800 km (500 miles) over 60 days. This equates to 13 km (8 miles) in a day. This is considerably slower than an army is capable of travelling in our world, which is up to around 20 miles (32 km/h).
The world's fastest ever human, Usain Bolt, reached speeds of 24 mph (44 km/h) over 10 seconds. Even with some kind of supporting exoskeleton that did the work, the legs of the human would still need to move and I doubt that a human would be physiologically cope with the strain of moving at such speeds for several hours a day.
https://www.youtube.com/shorts/ZkzCxSIsSig
Yeah sorry, in my head I had it that it was sq and it’s not.