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As per manual 3.1.2
I imagine there should be a good rainfall, high vegetation level (3 or 4 have huge plants see: 5.2.1.20) and low gravity.
I have not confirmed it but worth to try.
Another problem emerged - I can't get any aggressive minor regimes to appear - I have Farmers or Hunters or Scavengers and zero Radiers. Tried numerous planet combinations.
Do you,maybe know about thses aggressive regimes - how to make them appeared?
Thanks!
Thanks, yea, trying it atm, but I've accepted 8meters result..
Another problem emerged - I can't get any aggressive minor regimes to appear - I have Farmers or Hunters or Scavengers and zero Radiers. Tried numerous planet combinations.
Do you,maybe know about thses aggressive regimes - how to make them appeared?
Thanks!
UPD: strange, tried to generate without aggressive regimes and got 13% Raiders.
(5.4.2.2 Farmers)
More so if you're trying to min-max for Shin Godzilla tier wildlife. It's possible, but you're going to be rolling worlds for a while.
They're not mutually exclusive, but generally the way to guarantee a lot of raiders, and slavers is high pop + the option that increases the occurrence of dangerous regimes.
Whenever I get 100 meter tall aliens, the planet has earthlike vegetation and lots of water. But not too much water, it seems like more landmass means more evolution so bigger aliens.
My best results were on Medusa but I got some good results with others that produced earthlike-looking worlds.
Some factors like gravity have no effect AFAIK.
Also you definitely want as old as possible. Some planet types have a higher max age. Some allow you to get 6.2 billion which is the best. More time means more evolution means bigger aliens. Don't worry about them going extinct lol
I hope the developer adds a megafauna start option eventually, or maybe something to make their evolution ignore normal environmental factors so we can get big aliens on different planet types.