Shadow Empire

Shadow Empire

How to generate Colossus class waterworld with huge monsters?
I know I could use specialized template Hydra, but I want most epic map possible.
Now, rolling 1hr straight giving me only "minimal water" or "dry" results :( Very desperate..
As for monsters - I had a bad luck with regular templates (max was 12m size), so picked Colossus this time.
Thanks!
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Showing 1-5 of 5 comments
nemezis Jan 17 @ 1:16pm 
You can increase the variety of monsters by checking the Alien Lifeforms checkbox
As per manual 3.1.2
Note that when you flag Alien Lifeforms you are basically forcing
xenobiological evolution on the Planet. This can sometimes have interesting
and weird, but playable, results. When you combine this flag with a Medusa
Class planet (which already ensures Alien Lifeforms) it will often lead to
extremely large and dangerous wildlife.
I imagine there should be a good rainfall, high vegetation level (3 or 4 have huge plants see: 5.2.1.20) and low gravity.
I have not confirmed it but worth to try.
ЧPOG Jan 17 @ 1:44pm 
Thanks, yea, trying it atm, but I've accepted 8meters result..
Another problem emerged - I can't get any aggressive minor regimes to appear - I have Farmers or Hunters or Scavengers and zero Radiers. Tried numerous planet combinations.
Do you,maybe know about thses aggressive regimes - how to make them appeared?
Thanks!

Originally posted by nemezis:
You can increase the variety of monsters by checking the Alien Lifeforms checkbox
As per manual 3.1.2
Note that when you flag Alien Lifeforms you are basically forcing
xenobiological evolution on the Planet. This can sometimes have interesting
and weird, but playable, results. When you combine this flag with a Medusa
Class planet (which already ensures Alien Lifeforms) it will often lead to
extremely large and dangerous wildlife.
I imagine there should be a good rainfall, high vegetation level (3 or 4 have huge plants see: 5.2.1.20) and low gravity.
I have not confirmed it but worth to try.
Thanks, yea, trying it atm, but I've accepted 8meters result..
Another problem emerged - I can't get any aggressive minor regimes to appear - I have Farmers or Hunters or Scavengers and zero Radiers. Tried numerous planet combinations.
Do you,maybe know about thses aggressive regimes - how to make them appeared?
Thanks!
UPD: strange, tried to generate without aggressive regimes and got 13% Raiders.
Last edited by ЧPOG; Jan 17 @ 6:02pm
nemezis Jan 18 @ 3:52am 
I play on Seth class with sand dunes, no water no vegetation and I have mainly raiders around. It's visible during detailed planet generation what is the %. If you play on water and vegetables rich planet then for sure there will be more hunters and farmers. It somehow depends also on planet history:
You are likely to find more of these Minors on Planets that
had agriculture as a fallback after the Galactic Republic broke down.
(5.4.2.2 Farmers)
Overlord Jan 18 @ 5:09pm 
Something to keep in mind is that more nasty wildlife + inimic biospheres = lower pre-collapse pops. This leads to lower the amount of minor factions that spawn, which then reduces the chances for raiders and slavers to spawn even when you use the relevant settings.

More so if you're trying to min-max for Shin Godzilla tier wildlife. It's possible, but you're going to be rolling worlds for a while.

They're not mutually exclusive, but generally the way to guarantee a lot of raiders, and slavers is high pop + the option that increases the occurrence of dangerous regimes.
Last edited by Overlord; Jan 18 @ 5:10pm
fuke Jan 20 @ 6:32pm 
IIRC you want a yellow sun and maybe oxygen. Reddish suns give you weird colored plants but smaller creatures.

Whenever I get 100 meter tall aliens, the planet has earthlike vegetation and lots of water. But not too much water, it seems like more landmass means more evolution so bigger aliens.

My best results were on Medusa but I got some good results with others that produced earthlike-looking worlds.

Some factors like gravity have no effect AFAIK.

Also you definitely want as old as possible. Some planet types have a higher max age. Some allow you to get 6.2 billion which is the best. More time means more evolution means bigger aliens. Don't worry about them going extinct lol

I hope the developer adds a megafauna start option eventually, or maybe something to make their evolution ignore normal environmental factors so we can get big aliens on different planet types.
Last edited by fuke; Jan 20 @ 6:33pm
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