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The rail head is meant for a drop off point, that is inexpensive to build in comparison to a full station. If you build rail between cities, I recommend you build stations everywhere and not rail heads.
Rail heads I use mostly for front depots, to get supplies to a frontline for example. No need to have transportpoints going back.
For example, 1000 pts from rail station, ending at rail head far away. 1 unit require says 100 food there. Will the game just transport 100 pts there or will it dump the whole 1000 pts at the end?
https://youtu.be/e80YZgnK_wg
Imagine you have a setup like S-S-S-S-S (S being a city with a rail station). Each time the logistics points from one S encounter another station, they get the refocussing penalty (see manual), reducing LP (lowering max throughput) but refreshing AP (going further).
Usually rails have enough AP to go much further than to the next city, and in that case a setup like S-C-S-C-S might be better (C being a city with no rail assets), or S-C-C-S-H (H being a city with a railhead). Also consider that two level 1 rail stations do not have the same performance as one level 2 station - iIrc the latter is more efficient.
Also consider S-H-S-H-S. If a city gets captured leaving you with S-C-S-C-, the right-most C would not get full logistics points, but with S-H-S-H-S it would still receive full LP (but consider mothballing unneeded railheads if you want to improve efficiency a tiny bit).
But you can't just say that you have to skip every odd city or so. It depends how far the cities are apart really.
Let's put it an other way, have long distance be rail stations and mix in a railhead here and there.
I found that having stations in a city to be good for my play style, especially when the cities are spaced out quite a bit and not crammed together. So it depends on planet generation, how you set up your rail system at the end.