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The key to leader relation is a high word score. Occasionally you get an option to pick from 3 promises (these are not the faction demands). Always pick the easiest one to complete, complete it asap and your word score will rise. A high word score will help offset demands you refuse and improve leader relation.
You already produce nearly everything internally and there are demands to raise worker/soldier happiness over a certain level. I do agree the language used is a bit 'gamey', like increase VP by X amount but at least its always clear what you need to do.
That's what I call the right answer. Retry that map, do things differently, see if it works better/worse and repeat. Do it a few times then do that on another map and repeat. You'll find the play style and decisions that work best for you. The advice above isn't wrong, but everything is situational based on whatever random factors happen to be generated in that particular play through.
EX: Going Autocratic might swamp you with less demands but your trading a PP surplus or better ini. leaders for it. Me, I like the best leaders from the start so I lean towards meritocracy. That choice might be best for me, but maybe not for you, or for Slippy.
Trial and error, with a controlled variable like the map you retrying now, is really going to help you hammer out what works for you.
EX: Interior first, yes you get human resource cards sooner but if you're strapped for PP maybe not so helpful. Also, taxes take from the private econ. so taxing too hard too soon can stifle growth. Further, your trading for sooner econ. techs or sooner military techs (generally) but if you have few power sources or strong neighbors "not" picking one of those two first could be fatal. You could also be trading off for earlier/better unit designs from a Model first approach. That can be a game saver on a harder difficulty/cramped play through.
Also, how you play will probably change and evolve over time. Mine has. Replaying a map a few times to try diff. strats can accelerate that evolution.
I personally never play Autocracy (I usually start merit/democracy) and never start with interior, but it’s all about what works for you and your style of play.
One the great things about Shadow Empire is that there are a lot of different opening moves you can make and pick from and there are many paths to success.