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Frutada has covered it, service tax will provide you early game IP. Light industry is built by the private economy and is usually one of the early buildings they will build. You can force build/upgrade that asset with a fate card which is well worth playing early on.
Some hex perks can provide IP. Otherwise its a case of getting a metal mine (hopefully) to afford the costs of industry 1.
What is the purpose of Nationalizing Private buildings? Are there any mechanics / bonuses I should be aware of?
Cheers.
You can’t nationalise all private assets, private industry assets and private QOL assets are the ones can’t.
A private asset will only provide you with part of its output, the rest goes into the private economy. For example a private farming dome will only provide you with a small amount of food and the private economy keeps the rest. In addition, private assets you can nationalise block you from building the public version of the asset in the same hex.
This means that you can’t build a truck station in your capital until you nationalise the private truck station, at which point you can upgrade it. Same thing for if the private economy builds a mine on a resource you need.
The main reasons for nationalisation is 1) improved output on something you need and can’t build else where (such as the truck station, or a mine).
On the flip side nationalising means you have to pay the workers in credits and feed them.
Your follow up question is probably ‘what should I nationalise’. Quick tips: leave the private farming asset alone, they need to feed themselves. You can build your own farming assets elsewhere. Nationalise the truck station as soon as your logistics start getting stretched, you will instantly get more points and they will go a bit further. Mines (including the scavenging asset the private economy starts with) are a player choice. If it’s something you need and don’t want to waste it (water on a world with little water) consider nationalising it. If it’s an oil deposit on an oil rich world you could leave it.
Any time I've needed help you've been there for me. Really appreciate it, brother.
I don’t think there is a way to check exactly how the total IP was calculated. If I am wanting to know my IP produced per turn I usually just check the green arrow on my SHQ inventory (right hand side of the screen) as a rough indicator of what I produced/received
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Wait until the private economy builds a level one industrial building (which they do early).. THEN play that card. Boom, it's level 2 . They make more, you get more. They build level one early. Level two, a lot later.
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In the interim get your basic needs covered. Food, water, mining and/or scavenging or power, whatever your situation seems to indicate you'll run out of first. Once you have the LV2 priv. ind. use that, plus the mining spoils you've collected in the interim to fast track the building of your LV1 ind. building.
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This should happen around turn 10-12ish. You would have factory around turn 20ish.
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Results vary based on difficulty level. Also, you're subject to RNG for drawing that card at the start in the first place.