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In my last game, There was a very large area of flat terrain and I had a difficult time covering all the open space. AI would also push past lines on occasion just to disrupt my supply lines for like 1 turn. Keep in mind it would sacrifice a whole unit just to disrupt supply lines for a single turn - which I feel is stupid but I guess it has the numbers so why not.
It makes the reward for disrupting the AI supply lines small though, if it lets you remove a few cheap units from the map it's pointless as they just respawn magically anyway since AI seems to field unlimited troops.
Overall this has been the only boring part of the game for me and it makes attrition warfare always favor the AI as well. That being said, if you can hold the lines long enough to out-tech the enemy you can overcome the numbers but again this reduces strategic options and creativity to grindfest.
TLDR - hold the line, increase BP production as much as possible, build better units then reinforce the line with much better units than the enemy. AI biggest weakness right now is player can easily out-tech them. at equal tech level AI can overwhelm the player and win attrition.
So I tried clever tactics like encircling their units to cutoff their supplies, but each time this would end with the AI encircling MY units instead.
From my POV the AI for Major regimes in this game is brutal. I've read posts online how incompetent it is and I just keep scratching my head. All of these posts were from 2021 so maybe the AI has been improved since with updates.
But it IS a high hurdle to cross to begin with as massed Light Tanks are the most pop-efficient units in the game. For an enemy with more population to put into the army then you, that is a tough deal.
But yeah once you can resist those, and set up a decent economy which can take many games to learn how to manage, the AI's vast armies are little more then fodder to be ground down.
I've had games were I simply couldn't build up my economy, bureaucracy, and technology fast enough that it resulted in my carbine armed padded infantry battalions facing down AI automatic rifle armed combat armour infantry regiments who turned them into swiss cheese, and tanks of a better quality and number. Whos only flaw was not pushing fast enough. Or another where my SHQ was literally 5 tiles from an advanced start major.
And I've had games where I won without even seeing the other regimes who were busy murdering each other in the corner. So map generation can vary the game by quite a lot.
The games difficulty is a plateau. Once you get over an enormous cliff it's just flat.
With 600 hours in I'm still fiddling with worldgen and difficulty settings to get a challenge I like. In general I find I need to risk getting steamrolled right at the start to get a hard but winnable game later. That's not a tradeoff you have to make in every other strategy game out there, but it's not the end of the world for me either.
The path to victory was paved in so much of both our blood :/
Wow and i outnumbered his pop 3:! even at the start of the war
i beat a major once beforem rushing him, but i had to dump that game cuz i wasted too much time early and the other 2 majors close graped the other 2 minor cities b4 i could :(