Shadow Empire

Shadow Empire

generalpie Jun 13, 2023 @ 10:56pm
What assets does private upgrade
Im debating if I should nationalize my starting truck station. Does the private economy ever upgrade truck stations? More than that, is there a complete list of buildings private economy handles?
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Showing 1-10 of 10 comments
Slippy Jun 14, 2023 @ 4:26am 
If you click on an asset (private or public) you can see how many levels are available to it. Private truck assets can go to level 3, but the benefit you see from a level 3 private truck station is less than a level 2 public truck station, and you can go much higher than level 3. In short - once you need more logistic points you will need to nationalise it. I have never seen my own private economy upgrade a truck stop, probably because I nationalise my starting 1 and build public ones/nationalise others in new zones.

I havent seen a complete list but as far as I know the private economy can build:
  • Farming Assets - block you from building your own on the hex. Leave these private so your people can feed themselves, but you will need your own farming assets to feed workers/soldiers eventually.
  • Raw resource assets - block you from building your own on the hex. You only get a small amount of the resources from a private asset , so up to you if you want nationalise it (or beat them to it).
  • QOL assets - you cant nationalise these. I dont remember if these block your own QOL assets or are separate.
  • Light Industry - you cant nationalise these, they dont block you from constructing your own industry assets.
  • Some stratagems give private assets which might not be from the above list. Militia House is an example of that.

There could be some more late game ones that I have missed
Pain Jun 14, 2023 @ 7:01am 
Keeping truck stations private really does not make any sense. They are inferior in any way. I nationalize them immediately or latest as soon as I have the cash for it. The morale penalty that you get for nationalizing is not really a big deal. Worst case, you have to spend some strategem cards to make the pops happy again in that city.
Gronank Jun 15, 2023 @ 11:06am 
I have never ever seen private economy upgrade truck stops, and I usually leave as many as possible private to credit pinch those wages.
cranky corvid Jun 15, 2023 @ 12:41pm 
I believe I've seen them upgrade private transportation assets, but it's somewhat rare. Like other people have pointed out, public truck stations are much better in any case.
Minor regimes that last long enough will be the most likely place you will find upgraded private truck stations.
流れ星 Jun 15, 2023 @ 3:24pm 
You don't have to nationalize. The 500 CR are far too valuable for that in the opening phase of the game. You can demolish the private station in the capital and cheaply build a public one in its place. It costs 100 IP and 100 Metals (minus what you get back from the public station) IIRC and It disrupts the supply for one turn. The units can handle that if they aren't starving already.

I've never waited long enough to see a city upgrade a private truck station. I gladly pay the fuel and the workers for the maintenance of a public one. Logistics points are just too important to be stingy with.
Last edited by 流れ星; Jun 15, 2023 @ 3:33pm
Slippy Jun 16, 2023 @ 12:04am 
Originally posted by 流れ星:
You don't have to nationalize. The 500 CR are far too valuable for that in the opening phase of the game. You can demolish the private station in the capital and cheaply build a public one in its place. It costs 100 IP and 100 Metals (minus what you get back from the public station) IIRC and It disrupts the supply for one turn. The units can handle that if they aren't starving already.

I have never thought of doing that, certainly an interesting new tactic!
Pain Jun 16, 2023 @ 11:25am 
Originally posted by Slippy:
Originally posted by 流れ星:
You don't have to nationalize. The 500 CR are far too valuable for that in the opening phase of the game. You can demolish the private station in the capital and cheaply build a public one in its place. It costs 100 IP and 100 Metals (minus what you get back from the public station) IIRC and It disrupts the supply for one turn. The units can handle that if they aren't starving already.

I have never thought of doing that, certainly an interesting new tactic!
Yeah, that is a neat strat! Thanks for sharing!
generalpie Jun 16, 2023 @ 10:18pm 
Originally posted by 流れ星:
You don't have to nationalize. The 500 CR are far too valuable for that in the opening phase of the game. You can demolish the private station in the capital and cheaply build a public one in its place. It costs 100 IP and 100 Metals (minus what you get back from the public station) IIRC and It disrupts the supply for one turn. The units can handle that if they aren't starving already.

I've never waited long enough to see a city upgrade a private truck station. I gladly pay the fuel and the workers for the maintenance of a public one. Logistics points are just too important to be stingy with.

Im in this camp, its way too valuable unless you have money stratagems to make up for the nationalization cost.


Follow up question, are penalized for having a private and public truck station next to each others tiles?
cranky corvid Jun 17, 2023 @ 3:33am 
Whenever logistics travels through another logistics asset of the same type, there is a "refocusing" applied, which reduces the amount of logistics points but makes the new logistics asset refresh their AP. The first time it happens, the logistics points are penalized by 25% if I remember correctly.

Obviously, you want to avoid that if possible, and a case where the logistics from a public truck station are getting refocused by inferior private transportation would be particularly inefficient.
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Date Posted: Jun 13, 2023 @ 10:56pm
Posts: 10