Shadow Empire

Shadow Empire

DopaTrain Jul 22, 2023 @ 1:34am
Bunkerization
I take it units defending on a hex with bunkers get some kind of bonus? Is it worth building a ring of defences around my besieged city?
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Thomas Jul 22, 2023 @ 3:01am 
Depends - bunkers are good for choke points (extra HP for infantry and only for infantry) and providing cover against ranged/bombing attacks.

https://www.matrixgames.com/forums/viewtopic.php?t=370545

"-Added Bunkerization Asset Types level I to VII. Each bunker point halves one structural damage point the hex it is in suffers and adds 'extra entrenchment bonus' to troops defending the hex.
-Other Asset levels provide some bunker points as well for the purpose of entrenchment bonus. This makes urban and industrial centers easier to defend. *
-Bunker Assets do not need logistical point link with Zone City to produce their bunker Points.
Here's some details about the mechanics based on some quick testing:
1. Extra entrenchment from bunker points is only added in actual combat, it does not affect the entrenchment shown on the strategic map.
2. It appears to give units an extra entrenchment bonus of up to 50% of their current entrenchment (at least in a plains hex).
3. Bunker points are divided up between the defending units to determine the amount of the extra entrenchment. When I increased the number of troops defending a hex with a Bunker I (400 bunker points) from 800 to 6000, they each got only 12% extra entrenchment rather than 50%.
4. Bunker points can reduce the anti-structure damage from the combat result to 0. (It seems that if the number of bunker points is large enough compared to anti-structure damage, the damage can be halved multiple times until it gets rounded down to 0.) Since bunkers provide from 400 to 50400 bunker points depending on their level, they can offer formidable protection to assets, although constructing them does involve a substantial metal cost."

I know from experience that 3/4 entrenched battalions with bunker lvl 2 do not become magically immovable against tanks - I still lost battles and choke points. So its good bonus if you are preparing for big fight and have extra resources. But if you can - its better to hire more troops.
Last edited by Thomas; Jul 22, 2023 @ 3:02am
AranwenL Jul 22, 2023 @ 3:17am 
I've only ever used them for defending against air and even then it's normally just when preparing to start a war I build some in cities / important locations in range.

To me, rushing automated defenses feels like a better use of resources then making the bunkers for holding choke points.
cranky corvid Jul 22, 2023 @ 1:26pm 
Originally posted by Thomas:
Depends - bunkers are good for choke points (extra HP for infantry and only for infantry) ...
Since auto-MGs/turrets can entrench, they benefit from the bunker bonus as well. Combined with their ability to mount high thicknesses of armor, that makes them the toughest models in the game.
https://www.matrixgames.com/forums/viewtopic.php?t=370545
...
"2. It appears to give units an extra entrenchment bonus of up to 50% of their current entrenchment (at least in a plains hex).
3. Bunker points are divided up between the defending units to determine the amount of the extra entrenchment. When I increased the number of troops defending a hex with a Bunker I (400 bunker points) from 800 to 6000, they each got only 12% extra entrenchment rather than 50%."
The cap for the extra entrenchment is actually (at least) 100% of current entrenchment, not 50%, which I confirmed when testing if auto-defenses placed in the SHQ reserve are effective for allowing SHQs to survive ICBM strikes (they are).

It's also worth emphasizing that it's a multiplicative bonus like most of the combat modifiers in the game, including multiplicative with current entrenchment. A bunkered-up unit with 250 entrechment has 3.5 * 3.5 = 12.25 times its base amount of hitpoints, before accounting for other modifiers.
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Date Posted: Jul 22, 2023 @ 1:34am
Posts: 3